#!/usr/bin/env tclsh # ArmageDec (Armageddon Decoder): a free and cross-platform # game scheme editor for Worms: Armageddon .wsc files # (supports format versions 1 to 3) # Depends on Tk only # Created by Luxferre in 2024, released into public domain package require Tk set appversion 0.5 set scriptpath [file normalize [info script]] set appdir [file dirname $scriptpath] # check if we're running from a starpack if [string match *app-armagedec $appdir] { set appdir [file normalize [file join $appdir ".." ".." ".."]] } # scheme manipulation routines set rawschemedata {} array set wsc_data {} # ordered list of options, all 8-bit integers # val can be empty or dict or start with bool or spec # if starts with spec, then it invokes special calculation proc # with the corresponding name set wa_opts { {offset 0x05 name {Hot-Seat Delay (seconds)} val {}} {offset 0x06 name {Retreat Time (seconds)} val {}} {offset 0x07 name {Rope Retreat Time (seconds)} val {}} {offset 0x0A name {Fall Damage} val {}} {offset 0x10 name {Water Rise Rate} val {spec wa_waterrise}} {offset 0x11 name {Weapon Crate Probability} val {}} {offset 0x13 name {Health Crate Probability} val {}} {offset 0x14 name {Health Crate Energy (HP per box)} val {}} {offset 0x15 name {Utility Crate Probability} val {}} {offset 0x16 name {Hazardous Object Specification} val {}} {offset 0x17 name {Mine Delay} val {spec wa_minedelay}} {offset 0x1A name {Initial Worm Energy (HP)} val {}} {offset 0x1B name {Turn Time (seconds)} val {}} {offset 0x1C name {Time Before Sudden Death} val {spec wa_roundtime}} {offset 0x1D name {Rounds to Win} val {}} {offset 0x0B name {Artillery Mode (anchor)} val {bool}} {offset 0x08 name {Display Total Round Time} val {bool}} {offset 0x09 name {Automatic Replays} val {bool}} {offset 0x12 name {Donor Cards} val {bool}} {offset 0x18 name {Dud Mines} val {bool}} {offset 0x19 name {Manual Worm Placement} val {bool}} {offset 0x1F name {Aqua Sheep} val {bool}} {offset 0x20 name {Sheep Heaven} val {bool}} {offset 0x21 name {Infinite HP} val {bool}} {offset 0x22 name {Indestructible Land} val {bool}} {offset 0x27 name {Team Weapons} val {bool}} {offset 0x28 name {Super Weapons} val {bool}} {offset 0x1E name {Blood} val {bool}} {offset 0x23 name {Upgraded Grenade} val {bool}} {offset 0x24 name {Upgraded Shotgun} val {bool}} {offset 0x0F name {Sudden Death Event} val {0 {Round ends} 1 {Nuclear strike} 2 {HP drops to 1} 3 {Nothing happens}}} {offset 0x0D name {Stockpiling Mode} val {0 Replenish 1 Accumulate 2 Reduce}} {offset 0x0E name {Worm Selection} val {0 Sequential 1 Manual 2 Random}} {offset 0x25 name {Upgraded Clusters} val {bool}} {offset 0x26 name {Upgraded Longbow} val {bool}} } # names of weapon properties set wa_weap_props {Ammunition Power Delay Probability} # ordered list of weapons set wa_weapons { {offset 0x29 name {Bazooka} maxpower 20} {offset 0x2D name {Homing Missile} maxpower 20} {offset 0x31 name {Mortar} maxpower 15} {offset 0x35 name {Grenade} maxpower 20} {offset 0x39 name {Cluster Bomb} maxpower 15} {offset 0x3D name {Skunk} maxpower 10} {offset 0x41 name {Petrol Bomb} maxpower 20} {offset 0x45 name {Banana Bomb} maxpower 15} {offset 0x49 name {Handgun} maxpower 20} {offset 0x4D name {Shotgun} maxpower 20} {offset 0x51 name {Uzi} maxpower 20} {offset 0x55 name {Minigun} maxpower 20} {offset 0x59 name {Longbow} maxpower 10} {offset 0x5D name {Airstrike} maxpower 15} {offset 0x61 name {Napalm Strike} maxpower 15} {offset 0x65 name {Mine} maxpower 20} {offset 0x69 name {Fire Punch} maxpower 20} {offset 0x6D name {Dragon Ball} maxpower 20} {offset 0x71 name {Kamikaze} maxpower 20} {offset 0x75 name {Prod} maxpower 20} {offset 0x79 name {Battle Axe} maxpower 5} {offset 0x7D name {Blowtorch} maxpower 20} {offset 0x81 name {Pneumatic Drill} maxpower 20} {offset 0x85 name {Girder} maxpower {}} {offset 0x89 name {Ninja Rope} maxpower {}} {offset 0x8D name {Parachute} maxpower {}} {offset 0x91 name {Bungee} maxpower {}} {offset 0x95 name {Teleport} maxpower 20} {offset 0x99 name {Dynamite} maxpower 20} {offset 0x9D name {Sheep} maxpower 20} {offset 0xA1 name {Baseball Bat} maxpower 20} {offset 0xA5 name {Flame Thrower} maxpower 20} {offset 0xA9 name {Homing Pigeon} maxpower 20} {offset 0xAD name {Mad Cow} maxpower 20} {offset 0xB5 name {Old Woman} maxpower 20} {offset 0xB9 name {Sheep Launcher} maxpower 20} {offset 0xBD name {Super Sheep} maxpower 20} {offset 0xC1 name {Mole Bomb} maxpower 20} {offset 0xC5 name {Jet Pack} maxpower {}} {offset 0xC9 name {Low Gravity} maxpower {}} {offset 0xCD name {Laser Sight} maxpower {}} {offset 0xD1 name {Fast Walk} maxpower {}} {offset 0xD5 name {Invisibility} maxpower {}} {offset 0xD9 name {Damage x2} maxpower {}} {offset 0xB1 name {Holy Hand Grenade} maxpower 20} {offset 0xDD name {Freeze} maxpower {}} {offset 0xE1 name {Super Banana Bomb} maxpower {}} {offset 0xE5 name {Mine Strike} maxpower {}} {offset 0xE9 name {Girder Starter Pack} maxpower {}} {offset 0xED name {Earthquake} maxpower {}} {offset 0xF1 name {Scales Of Justice} maxpower {}} {offset 0xF5 name {Ming Vase} maxpower {}} {offset 0xF9 name {Mike's Carpet Bomb} maxpower {}} {offset 0xFD name {Patsy's Magic Bullet} maxpower {}} {offset 0x101 name {Indian Nuclear Test} maxpower {}} {offset 0x105 name {Select Worm} maxpower {}} {offset 0x109 name {Salvation Army} maxpower {}} {offset 0x10D name {Mole Squadron} maxpower {}} {offset 0x111 name {MB Bomb} maxpower {}} {offset 0x115 name {Concrete Donkey} maxpower {}} {offset 0x119 name {Suicide Bomber} maxpower {}} {offset 0x11D name {Sheep Strike} maxpower {}} {offset 0x121 name {Mail Strike} maxpower {}} {offset 0x125 name {Armageddon} maxpower {}} } # ordered list of extended options (v3 schemes) # can be larger size or non-int type, also has default values # val can be empty or dict or start with bool or fixp or spec # if starts with spec, then it invokes special calculation proc # with the corresponding name set wa_ext_opts { {offset 0x12E size 2 name {Wind} def 100 val {}} {offset 0x130 size 1 name {Wind Bias} def 15 val {}} {offset 0x131 size 4 name {Gravity} def 0x3D70 val {fixp}} {offset 0x135 size 4 name {Friction} def 0xF5C2 val {fixp}} {offset 0x139 size 1 name {Rope Knocking Force} def 255 val {}} {offset 0x13A size 1 name {Blood Level} def 255 val {}} {offset 0x13D size 1 name {No-Crate Probability} def 255 val {}} {offset 0x13E size 2 name {Maximum Crate Count at Once} def 5 val {}} {offset 0x141 size 1 name {Sudden Death Damage Per Turn} def 5 val {}} {offset 0x196 size 1 name {Double Time Stack Limit} def 1 val {}} {offset 0x158 size 2 name {Petrol Turn Decay} def 0x3332 val {spec wa_petrolturndecay}} {offset 0x15A size 1 name {Petrol Touch Decay} def 30 val {}} {offset 0x15B size 2 name {Maximum Flamelet Count} def 200 val {}} {offset 0x15D size 4 name {Maximum Projectile Speed} def 0x200000 val {fixp}} {offset 0x161 size 4 name {Maximum Rope Speed} def 0x100000 val {fixp}} {offset 0x165 size 4 name {Maximum Jet Pack Speed} def 0x50000 val {fixp}} {offset 0x169 size 4 name {Game Engine Speed} def 0x10000 val {fixp}} {offset 0x175 size 4 name {Bounciness} def 0 val {fixp}} {offset 0x179 size 4 name {Air Viscosity} def 0 val {fixp}} {offset 0x17E size 4 name {Wind Influence} def 0 val {fixp}} {offset 0x184 size 4 name {RubberWorm Gravity Strength} def 0x10000 val {fixp}} {offset 0x188 size 1 name {Crate Rate} def 0 val {}} {offset 0x12D size 1 name {Constant Wind} def 0 val {bool}} {offset 0x13B size 1 name {Unrestrict Rope} def 0 val {bool}} {offset 0x13C size 1 name {Group Worms by Ally} def 0 val {bool}} {offset 0x140 size 1 name {Sudden Death Disables Worm Select} def 1 val {bool}} {offset 0x144 size 1 name {Circular Aim} def 0 val {bool}} {offset 0x145 size 1 name {Anti-Lock Aim} def 0 val {bool}} {offset 0x146 size 1 name {Anti-Lock Power} def 0 val {bool}} {offset 0x147 size 1 name {Worm Selection Doesn't End Hot Seat} def 0 val {bool}} {offset 0x148 size 1 name {Worm Selection Is Never Cancelled} def 0 val {bool}} {offset 0x149 size 1 name {Infinite Rope/Bungee/Jetpack} def 0 val {bool}} {offset 0x194 size 1 name {Conserve Instant Utilities} def 0 val {bool}} {offset 0x195 size 1 name {Expedite Instant Utilities} def 0 val {bool}} {offset 0x14C size 1 name {Keep Control After Bumping Head} def 0 val {bool}} {offset 0x14E size 1 name {Explosions Trigger Fall Damage} def 0 val {bool}} {offset 0x152 size 1 name {Pause Timer While Firing} def 1 val {bool}} {offset 0x153 size 1 name {Loss of Control Doesn't End Turn} def 0 val {bool}} {offset 0x154 size 1 name {Weapon Use Doesn't End Turn} def 0 val {bool}} {offset 0x155 size 1 name {WDET Doesn't Block Anything} def 0 val {bool}} {offset 0x157 size 1 name {Girder Radius Assist} def 0 val {bool}} {offset 0x16F size 1 name {Jet Pack Bungee Glitch} def 1 val {bool}} {offset 0x170 size 1 name {Angle Cheat Glitch} def 1 val {bool}} {offset 0x171 size 1 name {Glide Glitch} def 1 val {bool}} {offset 0x174 size 1 name {Floating Weapon Glitch} def 1 val {bool}} {offset 0x189 size 1 name {Crate Shower} def 0 val {bool}} {offset 0x18A size 1 name {Anti-Sink} def 0 val {bool}} {offset 0x18B size 1 name {Remember Weapons} def 0 val {bool}} {offset 0x18C size 1 name {Extended Fuses/Herds} def 0 val {bool}} {offset 0x18D size 1 name {Anti-Lock Aim} def 0 val {bool}} {offset 0x18F size 1 name {Fractional Round Timer} def 0 val {bool}} {offset 0x190 size 1 name {Automatic End-of-Turn Retreat} def 0 val {bool}} {offset 0x17D size 1 name {Air Viscosity Also Applies to Worms} def 0 val {bool}} {offset 0x182 size 1 name {Wind Influence Also Applies to Worms} def 0 val {bool}} {offset 0x142 size 1 name {Phased Worms (Allied)} def 0 val { 0 {Off} 1 {Worms move through each other} 2 {+ Move through allied weapon objects} 3 {+ Don't take damage from allied explosions} }} {offset 0x14F size 1 name {Explosions Push All Objects} def 128 val {0 No 1 Yes 128 Default}} {offset 0x150 size 1 name {Undetermined Crates} def 128 val {0 Off 1 On 128 Default}} {offset 0x151 size 1 name {Undetermined Fuses} def 128 val {0 Off 1 On 128 Default}} {offset 0x14A size 1 name {Rope-Roll Drops} def 0 val {0 {Disabled} 1 {As from rope only} 2 {As from rope or jump}}} {offset 0x14B size 1 name {Horizontal Impact Loss of Control} def 0 val {0 {Lose control} 255 {No loss of control}}} {offset 0x143 size 1 name {Phased Worms (Enemy)} def 0 val { 0 {Off} 1 {Worms move through each other} 2 {+ Move through enemy weapon objects} 3 {+ Don't take damage from enemy explosions} }} {offset 0x14D size 1 name {Keep Control After Skimming} def 0 val {0 {Lose control} 1 {Keep control} 2 {Keep control and rope}}} {offset 0x156 size 1 name {Pneumatic Drill Imparts Velocity} def 128 val {0 Off 1 On 128 Default}} {offset 0x16D size 1 name {Indian Rope Glitch} def 128 val {0 Off 1 On 128 Default}} {offset 0x16E size 1 name {Herd-Doubling Glitch} def 128 val {0 Off 1 On 128 Default}} {offset 0x172 size 1 name {Skipwalking} def 0 val {255 Disabled 0 Possible 1 Facilitated}} {offset 0x193 size 1 name {Sheep Heaven's Gate} def 7 val { 1 {1. Sheep explode out of all crates} 2 {2. Sheep weapon extended fuse time} 3 {3. Option 1 + Option 2} 4 {4. Sheep weapon boosted probabilities} 5 {5. Option 1 + Option 4} 6 {6. Option 2 + Option 4} 7 {7. All of the above} }} {offset 0x173 size 1 name {Roofing} def 0 val {0 {Allowed} 1 {Block above} 2 {Block everywhere}}} {offset 0x18E size 1 name {Terrain Overlap Phasing Glitch} def 128 val {0 Off 1 On 128 Default}} {offset 0x183 size 1 name {RubberWorm Gravity Type} def 0 val {0 {Unmodified} 1 {Standard} 2 {Black hole (constant)} 3 {Black hole (linear)}}} {offset 0x191 size 1 name {Health Crates Cure Poison} def 1 val {255 {Off} 0 {Cure the collector} 2 {Cure the collector's team} 3 {Cure all allied teams}}} {offset 0x192 size 1 name {Kaos Mod Preset} def 0 val { 0 {Preset 0} 1 {Preset 1} 2 {Preset 2} 3 {Preset 3} 4 {Preset 4} 5 {Preset 5} }} } # special setting processor section # every special processor spec contains 2 functions # spec_read consumes the raw byte sequence and converts it into the Tcl-native number # spec_write consumes the Tcl-native number and converts it into the byte sequence # all versions spec functions # water rise rate (flooding speed) proc wa_waterrise_read {raw} { return [expr {(($raw * $raw) * 5) % 256}] } set wa_water_table {} for {set i 0} {$i < 256} {incr i} { set wval [wa_waterrise_read $i] if {![dict exists $wa_water_table $wval]} { dict set wa_water_table $wval $i } } proc wa_waterrise_write {num} { global wa_water_table # if the value we want to save doesn't match the table then we save 0 if {[dict exists $wa_water_table $num]} { return [dict get $wa_water_table $num] } else {return 0} } # mine delay (in seconds) proc wa_minedelay_read {raw} { if {($raw eq 4) || ($raw > 0x7F)} {return "random"} else {return $raw} } proc wa_minedelay_write {num} { if {$num eq "random"} {return 4} else {return $num} } # the amount of time before sudden death is triggered # these functions convert everything to seconds and back # TODO rigorously test this proc wa_roundtime_read {raw} { set sec 0 if {$raw < 0x80} { set sec [expr {$raw * 60}] } else { set sec [expr {$raw - 0x80}] } return $sec } proc wa_roundtime_write {num} { if {$num > 60} { return [expr {int($num / 60)}] } elseif {$num > 0} { return [expr {$num + 0x80}] } else {return 0} } # fixedpoint helpers proc fixed2float {fpint} { set fpint [expr {int($fpint)}] set whole [expr {$fpint >> 16}] set frac [expr {$fpint % 65536}] return [expr {$whole + ($frac / 65536.)}] } proc float2fixed {flt} { set whole [expr {int($flt)}] set frac [expr {$flt - $whole}] return [expr {($whole << 16) | int($frac * 65536.)}] } # v3-only spec functions proc wa_petrolturndecay_read {raw} {return [fixed2float $raw]} proc wa_petrolturndecay_write {num} {return [expr int($num * 65536.)]} # general logic # scan and load all existing fields in the scheme data proc fullscanscheme {version} { global rawschemedata wsc_data wa_opts wa_weapons wa_ext_opts array set wsc_data {} set wsc_data(version) $version # scan normal options foreach opt $wa_opts { set offs [dict get $opt offset] set offs [expr {int($offs)}] set valopt [dict get $opt val] set scanval [string index $rawschemedata $offs] binary scan $scanval cu wscval if {([llength $valopt] > 1) && ([lindex $valopt 0] eq "spec")} { set readfunc "[lindex $valopt 1]_read" set wscval [$readfunc $wscval] } set wsc_data($offs) $wscval } # scan weapons foreach weap $wa_weapons { set offs [dict get $weap offset] set offs [expr {int($offs)}] set poweroffs [expr {$offs + 1}] set delayoffs [expr {$offs + 2}] set proboffs [expr {$offs + 3}] set ammo 0 set power 0 set delay 0 set prob 0 catch { binary scan [string range $rawschemedata $offs [expr {$offs + 3}]] cucucucu ammo power delay prob } set wsc_data($offs) $ammo set wsc_data($poweroffs) $power set wsc_data($delayoffs) $delay set wsc_data($proboffs) $prob } # scan extended options foreach opt $wa_ext_opts { set offs [dict get $opt offset] set offs [expr {int($offs)}] set size [dict get $opt size] set size [expr {int($size)}] set wscval [dict get $opt def] set valopt [dict get $opt val] if {$size eq 1} {set fmt cu} if {$size eq 2} {set fmt s} if {$size eq 4} {set fmt i} set newval "" binary scan [string range $rawschemedata $offs [expr {$offs + $size - 1}]] $fmt newval if {$newval ne ""} {set wscval $newval} if {([llength $valopt] > 1) && ([lindex $valopt 0] eq "spec")} { set readfunc "[lindex $valopt 1]_read" set wscval [$readfunc $wscval] } elseif {$valopt eq "fixp"} { set wscval [fixed2float $wscval] } set wsc_data($offs) $wscval } } # load a scheme file into the internal structure proc loadscheme {fname} { global rawschemedata wsc_data if [string match *.wagame [string tolower $fname]] { # extract from the replay file set fp [open $fname r] fconfigure $fp -translation binary set replaydata [read $fp] close $fp set schemestart [string first "SCHM" $replaydata] if {$schemestart < 0} { tk_messageBox -type ok -title "Scheme loading error" -icon error -message "No scheme found in the replay file!" return } # read the version set offs [expr {$schemestart + 4}] set scanval [string index $replaydata $offs] binary scan $scanval cu scmver # set the target size based on the version set datasize 221 if {$scmver eq 2} {set datasize 297} if {$scmver eq 3} {set datasize 407} set rawschemedata [string range $replaydata $schemestart [expr {$schemestart + $datasize - 1}]] } else { # read raw scheme data directly set fp [open $fname r] fconfigure $fp -translation binary set rawschemedata [read $fp] close $fp } set hdr "" set ver "" binary scan $rawschemedata a4cu hdr ver if {$hdr eq {SCHM} && ($ver eq 1 || $ver eq 2 || $ver eq 3)} { # proceed with full scanning fullscanscheme $ver } else { tk_messageBox -type ok -title "Scheme loading error" -icon error -message "Invalid scheme header or version!" set rawschemedata {} } } # save a scheme file from the internal structure proc savescheme {fname} { global rawschemedata wsc_data wa_opts wa_weapons wa_ext_opts # guard the version if {int($wsc_data(version)) < 1} {set wsc_data(version) 1} if {int($wsc_data(version)) > 3} {set wsc_data(version) 3} # detect the target size set datasize 221 if {int($wsc_data(version)) eq 2} {set datasize 297} if {int($wsc_data(version)) eq 3} {set datasize 407} # expand/truncate rawschemedata according to the detected size set diffbytes [expr {$datasize - [string length $rawschemedata]}] if {$diffbytes > 0} { # expand with nulls set rawschemedata [string cat $rawschemedata [binary format x$diffbytes]] } else { # truncate set rawschemedata [string range $rawschemedata 0 [expr {$datasize - 1}]] } # write the version itself set binval [binary format cu $wsc_data(version)] set rawschemedata [string replace $rawschemedata 4 4 $binval] # write normal options foreach opt $wa_opts { set offs [dict get $opt offset] set offs [expr {int($offs)}] set valopt [dict get $opt val] set val $wsc_data($offs) if {([llength $valopt] > 1) && ([lindex $valopt 0] eq "spec")} { set writefunc "[lindex $valopt 1]_write" set val [$writefunc $val] } set binval [binary format cu $val] set rawschemedata [string replace $rawschemedata $offs $offs $binval] } # scan weapons foreach weap $wa_weapons { set offs [dict get $weap offset] set offs [expr {int($offs)}] # limit weapons for v1 schemes if {($offs >= 0xDD) && ($wsc_data(version) < 2)} {break} set poweroffs [expr {$offs + 1}] set delayoffs [expr {$offs + 2}] set proboffs [expr {$offs + 3}] set ammo $wsc_data($offs) set power $wsc_data($poweroffs) set delay $wsc_data($delayoffs) set prob $wsc_data($proboffs) set binval [binary format cucucucu $ammo $power $delay $prob] set rawschemedata [string replace $rawschemedata $offs $proboffs $binval] } # for v3, write extended options if {$wsc_data(version) > 2} { foreach opt $wa_ext_opts { set offs [dict get $opt offset] set offs [expr {int($offs)}] set size [dict get $opt size] set size [expr {int($size)}] set val $wsc_data($offs) set valopt [dict get $opt val] if {$size eq 1} {set fmt cu} if {$size eq 2} {set fmt s} if {$size eq 4} {set fmt i} if {([llength $valopt] > 1) && ([lindex $valopt 0] eq "spec")} { set writefunc "[lindex $valopt 1]_write" set val [$writefunc $val] } elseif {$valopt eq "fixp"} { set val [float2fixed $val] } set binval [binary format $fmt $val] set rawschemedata [string replace $rawschemedata $offs [expr {$offs + $size - 1}] $binval] } } if {$rawschemedata ne ""} { set fp [open $fname w] fconfigure $fp -translation binary puts -nonewline $fp $rawschemedata close $fp } } # open a .wsc scheme file (get the target name) # or a .WAgame replay file proc openwsc {} { global wscfile appdir set startdir $appdir if {$wscfile ne ""} {set startdir [file dirname $wscfile]} set types { {{Worms: Armageddon game scheme} {.wsc} BINA} {{Worms: Armageddon replay} {.WAgame} BINA} } return [tk_getOpenFile -filetypes $types -initialdir $startdir -title {Open a Worms scheme or replay file}] } # save a .wsc scheme file (get the target name) proc savewsc {} { global wscfile set types { {{Worms: Armageddon game scheme} {.wsc} BINA} } return [tk_getSaveFile -confirmoverwrite true -initialfile $wscfile -filetypes $types -title {Save a Worms scheme file}] } # decode object count value (for mines & barrels calc) set wa_ho_dlist {1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250} proc decode_hobj_count {encval} { global wa_ho_dlist if {$encval < 8} {return 8} set m [expr {int($encval) % 4}] set n [expr {int($encval) - (8 + $m)}] set e [expr {int($n / 4) - 1}] return [lindex $wa_ho_dlist $e] } # entry point set wscfile "" if {$argc > 0} { # get the level set file name set wscfile [lindex $argv 0] } else { # open the file dialog set wscfile [openwsc] } if {$wscfile ne ""} {loadscheme $wscfile} wm title . "ArmageDec v$appversion" wm minsize . 640 480 . configure -menu .mbar menu .mbar menu .mbar.fl -tearoff 0 .mbar add cascade -menu .mbar.fl -label File -underline 0 .mbar.fl add command -label Open -underline 0 -command { set wscfile [openwsc] if {$wscfile ne ""} {loadscheme $wscfile} } .mbar.fl add command -label Save -underline 0 -command { set newwscfile [savewsc] if {$newwscfile ne ""} { set wscfile $newwscfile savescheme $wscfile } } .mbar.fl add command -label Quit -underline 0 -command {exit} ttk::notebook .tabbar grid .tabbar -row 0 -column 0 -sticky nswe grid columnconfigure . 0 -weight 1 grid rowconfigure . 0 -weight 1 ttk::frame .infoframe ttk::label .infoframe.verlabel -text "Scheme file version:" ttk::label .infoframe.ver -textvariable wsc_data(version) ttk::label .infoframe.author -text "ArmageDec v$appversion by Luxferre, 2024" pack .infoframe.verlabel -side left pack .infoframe.ver -side left pack .infoframe.author -side right grid .infoframe -row 1 -column 0 -sticky we # Normal options ttk::frame .tabbar.nopts .tabbar add .tabbar.nopts -text "Options" ttk::labelframe .tabbar.nopts.opts -text "General options" grid .tabbar.nopts.opts -column 0 -row 0 -sticky nw -padx 5 -pady 5 -columnspan 6 set row 0 set col 0 foreach opt $wa_opts { set offs [dict get $opt offset] set offs [expr {int($offs)}] set boundvar "wsc_data($offs)" set name [dict get $opt name] set valopt [dict get $opt val] # create a different type of option element depending on valopt if {$valopt eq "" || ([lindex $valopt 0] eq "spec")} { # create a normal text entry set elpref ".tabbar.nopts.opts.val$offs" ttk::frame $elpref set lblid [string cat $elpref ".lbl"] set txtid [string cat $elpref ".txt"] ttk::label $lblid -text $name ttk::entry $txtid -width 8 -textvariable $boundvar pack $lblid -side left -fill x -padx 5 pack $txtid -side right grid $elpref -column $col -row $row -sticky nwe } elseif {([lindex $valopt 0] eq "bool")} { # create a checkbox entry set chkid ".tabbar.nopts.opts.chk$offs" ttk::checkbutton $chkid -text $name -variable $boundvar -onvalue 1 -offvalue 0 grid $chkid -column $col -row $row -sticky nw } else { # attempt to read the valopt as dictionary and create a radiobutton set set comboid ".tabbar.nopts.opts.cmb$offs" ttk::labelframe $comboid -text $name -labelanchor nw set irow 0 dict for {rval dval} $valopt { set rbid [string cat $comboid "." $rval] ttk::radiobutton $rbid -variable $boundvar -text $dval -value $rval grid $rbid -column 0 -row $irow -sticky nswe incr irow } grid $comboid -column $col -row $row -sticky news } incr col if {$col > 4} { set col 0 incr row } } # Weapons ttk::frame .tabbar.weap .tabbar add .tabbar.weap -text "Weapons" set row 0 set col 0 foreach weap $wa_weapons { set offs [dict get $weap offset] set offs [expr {int($offs)}] set wname [dict get $weap name] set poweroffs [expr {$offs + 1}] set delayoffs [expr {$offs + 2}] set proboffs [expr {$offs + 3}] set boundvar_ammo "wsc_data($offs)" set boundvar_power "wsc_data($poweroffs)" set boundvar_delay "wsc_data($delayoffs)" set boundvar_prob "wsc_data($proboffs)" set groupid ".tabbar.weap.$offs" ttk::labelframe $groupid -text $wname -labelanchor nw ttk::label "$groupid.ammolbl" -text "Ammo" ttk::entry "$groupid.ammotxt" -textvariable $boundvar_ammo -width 4 grid "$groupid.ammolbl" -column 0 -row 0 -sticky nsw grid "$groupid.ammotxt" -column 1 -row 0 -sticky nw ttk::label "$groupid.powerlbl" -text "Power" ttk::entry "$groupid.powertxt" -textvariable $boundvar_power -width 4 grid "$groupid.powerlbl" -column 0 -row 1 -sticky nsw grid "$groupid.powertxt" -column 1 -row 1 -sticky nw ttk::label "$groupid.delaylbl" -text "Delay" ttk::entry "$groupid.delaytxt" -textvariable $boundvar_delay -width 4 grid "$groupid.delaylbl" -column 0 -row 2 -sticky nsw grid "$groupid.delaytxt" -column 1 -row 2 -sticky nw ttk::label "$groupid.problbl" -text "Probability" ttk::entry "$groupid.probtxt" -textvariable $boundvar_prob -width 4 grid "$groupid.problbl" -column 0 -row 3 -sticky nsw grid "$groupid.probtxt" -column 1 -row 3 -sticky nw grid $groupid -column $col -row $row -sticky news -padx 5 -pady 3 incr col if {$col > 10} { set col 0 incr row } } # Extended options tabframe ttk::frame .tabbar.extopts .tabbar add .tabbar.extopts -text "Extended options (v3)" # Extended option checkboxes in the first tab set eflpref ".tabbar.nopts.eflags" ttk::labelframe $eflpref -text "Extended option flags (v3)" grid $eflpref -row 1 -column 0 -sticky nw -padx 5 -pady 5 -columnspan 8 # Extended option textboxes in the first tab set etpref ".tabbar.nopts.etxts" ttk::labelframe $etpref -text "Extended option parameters (v3)" grid $etpref -row 2 -column 0 -sticky nw -padx 5 -pady 5 -columnspan 8 set row 0 set col 0 set chkrow 0 set chkcol 0 set txtrow 0 set txtcol 0 foreach opt $wa_ext_opts { set offs [dict get $opt offset] set offs [expr {int($offs)}] set boundvar "wsc_data($offs)" set name [dict get $opt name] set valopt [dict get $opt val] # create a different type of option element depending on valopt if {$valopt eq "" || ([lindex $valopt 0] eq "spec") || ([lindex $valopt 0] eq "fixp")} { # create a normal text entry set elpref ".tabbar.nopts.etxts.val$offs" ttk::frame $elpref set lblid [string cat $elpref ".lbl"] set txtid [string cat $elpref ".txt"] ttk::label $lblid -text $name ttk::entry $txtid -width 8 -textvariable $boundvar pack $lblid -side left -fill x -padx 5 pack $txtid -side right grid $elpref -column $txtcol -row $txtrow -sticky nwe incr txtcol if {$txtcol > 5} { set txtcol 0 incr txtrow } } elseif {([lindex $valopt 0] eq "bool")} { # create a checkbox entry set chkid ".tabbar.nopts.eflags.chk$offs" ttk::checkbutton $chkid -text $name -variable $boundvar -onvalue 1 -offvalue 0 grid $chkid -column $chkcol -row $chkrow -sticky nw incr chkcol if {$chkcol > 4} { set chkcol 0 incr chkrow } } else { # attempt to read the valopt as dictionary and create a radiobutton set set comboid ".tabbar.extopts.cmb$offs" ttk::labelframe $comboid -text $name -labelanchor nw set irow 0 dict for {rval dval} $valopt { set rbid [string cat $comboid "." $rval] ttk::radiobutton $rbid -variable $boundvar -text $dval -value $rval grid $rbid -column 0 -row $irow -sticky nswe incr irow } grid $comboid -column $col -row $row -sticky news -padx 5 -pady 3 incr col if {$col > 5} { set col 0 incr row } } } # right container of the first tab ttk::frame .tabbar.nopts.right grid .tabbar.nopts.right -column 6 -row 0 -sticky ne # Mines and barrels calc set hcalc_mines 0 set hcalc_barrels 0 set hcalc_result 0 set calcpref ".tabbar.nopts.right.hcalc" ttk::labelframe $calcpref -text "Mines & Barrels Calculator" grid $calcpref -column 0 -row 0 -sticky nw -padx 5 -pady 5 ttk::label "$calcpref.minelbl" -text Mines ttk::entry "$calcpref.minetxt" -width 3 -textvariable hcalc_mines grid $calcpref.minelbl -column 0 -row 0 -sticky nw -padx 5 -pady 5 grid $calcpref.minetxt -column 1 -row 0 -sticky nw -padx 5 -pady 5 ttk::label "$calcpref.barrlbl" -text Barrels ttk::entry "$calcpref.barrtxt" -width 3 -textvariable hcalc_barrels grid $calcpref.barrlbl -column 0 -row 1 -sticky nw -padx 5 -pady 5 grid $calcpref.barrtxt -column 1 -row 1 -sticky nw -padx 5 -pady 5 ttk::button "$calcpref.reset" -text Reset -command { set hcalc_mines 0 set hcalc_barrels 0 set hcalc_result 0 } grid $calcpref.reset -column 2 -row 0 -sticky nw -padx 5 -pady 5 ttk::button "$calcpref.decode" -text Decode -command { # get encoded value set encval $wsc_data(22) if {$encval eq ""} {set encval 0} if {$encval < 8} { # old logic switch $encval { 1 { # 8 mines set hcalc_mines 8 set hcalc_barrels 0 } 2 { # 8 barrels set hcalc_mines 0 set hcalc_barrels 8 } 5 { # up to 4 mines and up to 4 barrels set hcalc_mines 4 set hcalc_barrels 4 } default { # no objects set hcalc_mines 0 set hcalc_barrels 0 } } } else { # new logic set xmod [expr {int($encval) % 4}] switch $xmod { 0 { # no objects set hcalc_mines 0 set hcalc_barrels 0 } 1 { # only mines set hcalc_barrels 0 set hcalc_mines [decode_hobj_count $encval] } 2 { # only barrels set hcalc_mines 0 set hcalc_barrels [decode_hobj_count $encval] } 3 { # both object types, approximate the count set objcount [decode_hobj_count $encval] set half [expr {$objcount >> 1}] set hcalc_mines $half set hcalc_barrels [expr {$objcount - $half}] } } } } grid $calcpref.decode -column 2 -row 1 -sticky nw -padx 5 -pady 5 ttk::button "$calcpref.docalc" -text Calculate -command { set total_objects [expr {int($hcalc_mines) + int($hcalc_barrels)}] set res 0 if {$total_objects < 9} { # turn on old logic if {$total_objects eq 0} { # 0 mines, 0 barrels set res 0 } elseif {$hcalc_mines eq 0} { # 0 mines, 8 barrels set res 2 } elseif {$hcalc_barrels eq 0} { # 8 mines, 0 barrels set res 1 } else { # approx. 4 mines, 4 barrels set res 5 } } else { # use new logic # find the closest (bigger) total_objects value in wa_ho_dlist foreach val $wa_ho_dlist { if {$val >= $total_objects} { set total_objects $val break } } # max cap is at 250 objects if {$val > 250} {set total_objects 250} # reverse the algorithm set e [lsearch $wa_ho_dlist $total_objects] incr e set m 3 if {$hcalc_mines eq 0} {set m 2} elseif {$hcalc_barrels eq 0} {set m 1} set res [expr {$e * 4 + 8 + $m}] } # set the result label set hcalc_result $res # update the actual HOS value set wsc_data(22) $res # perform control decoding event generate $calcpref.decode event generate $calcpref.decode } grid $calcpref.docalc -column 2 -row 2 -sticky nw -padx 5 -pady 5 ttk::label "$calcpref.resultlbl" -text "Result:" grid $calcpref.resultlbl -column 0 -row 2 -sticky nw -padx 5 -pady 5 ttk::label "$calcpref.result" -textvariable hcalc_result grid $calcpref.result -column 1 -row 2 -sticky nw -padx 5 -pady 5 # Version overrider set verpref ".tabbar.nopts.right.vers" ttk::labelframe $verpref -text "Version converter" ttk::label "$verpref.verlbl" -text "Format version" ttk::entry "$verpref.vertxt" -width 1 -textvariable wsc_data(version) grid $verpref.verlbl -column 0 -row 1 -sticky nws -padx 5 -pady 5 grid $verpref.vertxt -column 1 -row 1 -sticky nw -padx 5 -pady 5 grid $verpref -column 0 -row 1 -sticky nw -padx 5 -pady 5