diff --git a/README b/README index cb93e8c..820fac6 100644 --- a/README +++ b/README @@ -124,7 +124,9 @@ size, but one of the goals is to keep it under 1000 SLOC no matter what. - Why AWK? -Because the current AWK gaming scene is rather poor (besides a handful of GAWK-specific games), and it is an interesting challenge to port such a title to an environment requiring nothing except a bare kernel and BusyBox to play it. +Because the current AWK gaming scene is rather poor (besides a handful of some +GAWK-specific games), and it is an interesting challenge to port such a title +to an environment requiring nothing except a bare kernel and BusyBox to play. - Why did you keep the cheating commands present in the original?