From 4cf0d1f759cbe81039c5a1c69dc267275c653d3b Mon Sep 17 00:00:00 2001 From: Luxferre Date: Mon, 22 Jan 2024 14:04:59 +0200 Subject: [PATCH] updated readme --- README | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/README b/README index cb93e8c..820fac6 100644 --- a/README +++ b/README @@ -124,7 +124,9 @@ size, but one of the goals is to keep it under 1000 SLOC no matter what. - Why AWK? -Because the current AWK gaming scene is rather poor (besides a handful of GAWK-specific games), and it is an interesting challenge to port such a title to an environment requiring nothing except a bare kernel and BusyBox to play it. +Because the current AWK gaming scene is rather poor (besides a handful of some +GAWK-specific games), and it is an interesting challenge to port such a title +to an environment requiring nothing except a bare kernel and BusyBox to play. - Why did you keep the cheating commands present in the original?