v1.8: ship upgrades, better stats display
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@@ -28,7 +28,7 @@ basic game launch command.
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== In-game commands ==
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As you launch a fresh game, you start on the planet Lave of Galaxy 1,
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on a ship with 20t of cargo space, with 100 credits of cash.
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on a Cobra Mk3 ship with 20t of cargo space, with 100 credits of cash.
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From now on, the following commands are available (case-insensitive):
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* buy (product) (amount): buy specified amount of specified product
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@@ -41,7 +41,7 @@ From now on, the following commands are available (case-insensitive):
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(the planet must be in the same galaxy as you)
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* mkt: show local planetary system market prices
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* local: list planetary systems within 7 lightyears (your max fuel capacity)
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* hold: expand your cargo bay to 35t for 400 credits (one-time upgrade only)
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* upgrade: expand your cargo bay by upgrading your ship or buying a new one
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* stat: show player statistics and overall rank
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* save (name): save the gamestate in the current working directory
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* load (name): load the gamestate from the current working directory
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@@ -49,22 +49,22 @@ From now on, the following commands are available (case-insensitive):
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* rand: toggle between the AWK's native PRNG (default) and a custom one
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* quit: quit the game
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All commands except "hold", "save" and "load" can be abbreviated by their
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All commands except "upgrade", "save" and "load" can be abbreviated by their
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first letter. In addition, trade goods names can be abbreviated too (by several
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first letters). E.g. "b fo 5" is the same as "buy Food 5", and "q" is "quit".
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The "upgrade" command can be abbreviated as "up".
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Fuel price is fixed at 0.2 CR/LY, you can hold 7LY of fuel at most.
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== Gameplay differences from the original TE 1.5 C version ==
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As of the current version, 1.7:
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As of the current version, 1.8:
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* multiple typos corrected in text strings
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* the "cash" and "sneak" commands were removed since v1.6
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* galaxy jumps are no longer free and cost 5000 credits each
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(like in classic Elite and Oolite)
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* cargo hold expansion also is non-free (400 credits) and can only be
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done once from 20t to 35t (like in classic Elite)
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* cargo hold expansion also is non-free and (since v1.8) multi-tiered
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* alien items are available by default
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(can be overridden with -v NO_ALIEN_ITEMS=1)
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* economy names are no longer shortened
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@@ -77,6 +77,7 @@ As of the current version, 1.7:
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* since v1.6.3, galaxy names are also displayed with "local" command
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(the names were taken from the Archimedes version of Classic Elite)
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* since v1.7, basic ranking and statistics have been introduced
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* since v1.8, "hold" command was replaced with "upgrade" with several ships
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To be continued. This list is expected to grow in the future.
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@@ -163,11 +164,18 @@ difficulties such as police and pirate attacks.
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Highly unlikely. One of the project goals is to keep it simple.
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- Are there going to be any further ship upgrades besides the "hold" command?
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- Are there ship upgrades available in awlite?
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Very likely, closer to version 2.0. Particularly, ability to buy another ship
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of a different class (with a much larger cargo bay) is
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being designed.
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Yes, since v1.8, awlite offers 5 upgrade tiers similar to Oolite trade ships:
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* Cobra Mk3 Extended (35t, 400 CR) - like in the original Elite versions
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* Python (100t, 200000 CR)
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* Boa (125t, 450000 CR)
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* Boa 2 (175t, 495000 CR)
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* Anaconda (750t, 650000 CR)
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You can list and select them with the "upgrade" (or "up") command.
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Note that once you upgrade to a better ship, previous tiers become unavailable.
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- How large is awlite?
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