games: snappier Snake turns + Gameboy-style Tetris blocks

Snake: add a turn queue (up to 4 pending direction changes) so rapid key
presses are never lost, and raise base speed from 70->130 px/sec
(~128ms -> ~69ms per step) for snappier, more responsive play. Progressive
difficulty (+1 px/sec per 5 food) is unchanged.

Tetris: replace solid-green blocks with Gameboy-style 4-shade beveled cells
(pale top/left highlight, medium body, dark bottom/right shadow). Settled
blocks use C_GB_MED, the active piece uses C_GB_LIGHT, and the next-piece
preview is beveled too.
This commit is contained in:
Luxferre
2026-10-24 08:35:53 +03:00
parent 8eccef3060
commit 0abf305dff
6 changed files with 50 additions and 20 deletions
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