games: snappier Snake turns + Gameboy-style Tetris blocks
Snake: add a turn queue (up to 4 pending direction changes) so rapid key presses are never lost, and raise base speed from 70->130 px/sec (~128ms -> ~69ms per step) for snappier, more responsive play. Progressive difficulty (+1 px/sec per 5 food) is unchanged. Tetris: replace solid-green blocks with Gameboy-style 4-shade beveled cells (pale top/left highlight, medium body, dark bottom/right shadow). Settled blocks use C_GB_MED, the active piece uses C_GB_LIGHT, and the next-piece preview is beveled too.
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