fix(games): correct Tetris rotation, fix input/render lag, visible window frame
- Tetris: replace pivot-based rotation with explicit 4-state SHAPES table (classic SRS-style) so rotation is correct and the O piece no longer drifts on rotate; keep simple wall-kick offsets. - Both: render immediately after processing input (not only on gravity steps) so rotation/movement is no longer laggy. - Both: draw the window frame inset by 2-3px (double line) so the right and bottom edges are actually visible instead of clipped at the edge.
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