tetris: register the # key (which emits XK_slash on this device) as pause
The physical # key produces XK_slash, not XK_numbersign, so add XK_slash to the pause binding. The on-screen label still reads '# PAUSE'.
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@@ -432,7 +432,10 @@ static void handle_key(KeySym ks) {
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case XK_space: case XK_0:
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case XK_space: case XK_0:
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if (state == PLAYING) { hard_drop(); }
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if (state == PLAYING) { hard_drop(); }
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break;
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break;
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case XK_p: case XK_3: case XK_numbersign: case XK_asterisk:
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// Pause: P, 3, *, and the # key. NOTE: on this device the # key emits
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// XK_slash (not XK_numbersign), so register slash too while the on-screen
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// label still shows '#'.
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case XK_p: case XK_3: case XK_numbersign: case XK_asterisk: case XK_slash:
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if (state == PLAYING) {
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if (state == PLAYING) {
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state = PAUSED;
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state = PAUSED;
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} else if (state == PAUSED) {
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} else if (state == PAUSED) {
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