feat(games): add Snake and Tetris X11 games with menu integration
Add two standalone X11 games (not DWM plugins) for the Nokia 8110 keypad: - src/games/snake.cpp: Nokia Snake II-style game, 240x296, built-in 5x7 font - src/games/tetris.cpp: Tetris with next-piece preview, levels, line clears Both float as dialog windows in dwm, use a self-contained bitmap font (no font-file dependency), and are controlled via the numeric keypad (2/4/6/8 directions, 5 action) with arrow-key fallbacks. - scripts/build-games.sh: Docker armv7 cross-compile (mirrors build-sxmo-x11.sh) - overlay/rootfs/usr/share/sxmo/default_hooks/sxmo_hook_games.sh: Games menu hook - overlay/rootfs/usr/bin/sxmo_appmenu.sh: add 'Games' entry after 'Apps' and a games submenu case Binaries committed to prebuilt/games and overlay/rootfs/usr/bin per repo convention. Deployed and verified on the live device (window maps, dwm focuses it, keypad input reaches the game).
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@@ -6,7 +6,7 @@ if [ "${1:-}" = "--fallback" ]; then
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shift
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elif [ -p /tmp/dwm_plugin_dmenu.fifo ]; then
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case "${1:-}" in
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""|sys|applications|scripts|modem|config|power|sthotkeys)
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""|sys|applications|scripts|modem|config|power|games|sthotkeys)
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exec dmenu "${1:-ctx}"
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;;
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esac
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@@ -162,6 +162,7 @@ fast_sys_choices() {
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fi
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CHOICES="$icon_trm Terminal^0^st -e ${SHELL:-/bin/sh}
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$icon_grd Apps^0^sxmo_appmenu.sh applications
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$icon_gam Games^0^sxmo_appmenu.sh games
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$icon_grd Scripts^0^sxmo_appmenu.sh scripts
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$icon_dir Files^0^xfiles
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$icon_phn Dialer^0^xdialer
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@@ -191,6 +192,10 @@ getprogchoices() {
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CHOICES="$(sxmo_hook_apps.sh)"
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fi
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;;
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games)
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WINNAME="Games"
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CHOICES="$(sxmo_hook_games.sh)"
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;;
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scripts)
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WINNAME="Scripts"
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if [ -s "${XDG_RUNTIME_DIR:-/tmp}/sxmo_scripts.cache" ]; then
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