initial upload
This commit is contained in:
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#!/sbin/env awk -f
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# DALE-8A: a POSIX-compatible CHIP-8 emulator for AWK
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# Depends on the tgl.awk library, stty, time and od commands
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# Usage (w/o wrapper):
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# LANG=C awk -f tgl.awk -f dale8a.awk [-v vars ...] -- prog.ch8
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# Available vars to set:
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# - CLOCK_FACTOR (1 and above, default 20) - CPU cycles per frame
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# - PXL_COLOR (1 to 7) - foreground color of the screen
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# - BG_COLOR (0 to 7) - background color of the screen
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# - SBAR_COLOR (1 to 7) - foreground color of the statusbar
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# - SBAR_BG_COLOR (0 to 7) - background color of the statusbar
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# - EMU_QUIRK_[LSQ|STQ|VIP|JMP|CRY] - emulation quirk flags
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#
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# See README.md for details
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#
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# Created by Luxferre in 2023, released into public domain
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# fatal error reporting function
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function trapout(msg) {
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shutdown()
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cmd = "cat 1>&2"
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printf("Fatal: %s\n", msg) | cmd
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close(cmd)
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exit(1)
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}
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# graceful shutdown function - restore the terminal state
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function shutdown() {printf(SCR_CLR); altbufoff(); close(KEY_INPUT_STREAM); setterm(0)}
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function reportUnknownInstruction(msg) {
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msg = sprintf("unknown instruction at addr %04X: %02X%02X", pc-2, b1, b2)
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trapout(msg)
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}
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# terminal control routines
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function altbufon() {printf("\033[?47h")}
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function altbufoff() {printf("\033[?47l")}
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# render the statusbar + main screen area
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# all main rendering is done offscreen and then a single printf is called
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function drawscreen(s, i) {
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s = SCR_CLR SCR_SBAR # start with statusbar + main color mode switch
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for(i=64;i<2048;i++) { # render two pixel lines into one text line
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s = s SCR_PXL[screen[i-64] + 2*screen[i]]
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if(i%128 == 127) {
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s = s "\n"
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i += 64
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}
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}
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s = s SCR_SRESET # reset styling
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printf("%s", s) # output everything
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}
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# clear the screen (from inside the engine)
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function clearScreen(i) {
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for(i=0;i<2048;i++) screen[i] = 0
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renderScheduled = 1
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}
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# sprite drawing routine
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function drawSprite(x, y, bLen, i, j, realbyte, ind) {
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V[15] = 0
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for(i=0;i<bLen;i++) {
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realbyte = ram[iReg + i]
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for(j=0;realbyte>0;j++) { # loop while the byte is alive
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if(realbyte % 2) { # do anything only if the bit is set
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ind = ((y + i) % 32) * 64 + ((x + 7 - j) % 64) # calc the index
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if(screen[ind] == 1) {
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V[15] = 1
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screen[ind] = 0
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}
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else screen[ind] = 1
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}
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realbyte = int(realbyte / 2) # shift byte value
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}
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}
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renderScheduled = 1
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}
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function readkeynb(key) { # read a key, non-blocking fashion
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KEY_INPUT_STREAM | getline key # open the subprocess
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key = int(key) # read the key state
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close(KEY_INPUT_STREAM)
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if(key == 27) {shutdown(); exit(0)} # exit on Esc
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if(key in KBD_LAYOUT) { # if found, update the state and return the index
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key = KBD_LAYOUT[key]
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inputState[key] = 3 # introduce frame delay for the keypress
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return key
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}
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return -1 # if not found, return -1
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}
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function readkey(c) { # wait for a keypress and read the result
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drawscreen() # refresh the screen before blocking
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# drain input states
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for(i=0;i<16;i++) inputState[i] = 0
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# drain timers
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dtReg = stReg = 0
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do c = readkeynb() # read the code
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while(c < 0)
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inputState[c] = 0;
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return c
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}
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function wcf(dest, value, flag) { # write the result with carry/borrow flag
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V[dest] = value % 256
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V[15] = flag ? 1 : 0
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if(EMU_QUIRK_CRY) V[dest] = value % 256
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}
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# main CPU loop (direct adapted port from JS)
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function cpuLoop() {
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if(skip) { # skip once if marked so
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pc += 2
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skip = 0
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}
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b1 = ram[pc++]%256 # read the first byte and advance the counter
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b2 = ram[pc++]%256 # read the second byte and advance the counter
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d1 = int(b1/16) # extract the first instruction digit
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d2 = b1 % 16 # extract the second instruction digit
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d3 = int(b2/16) # extract the third instruction digit
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d4 = b2 % 16 # extract the fourth instruction digit
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nnn = d2 * 256 + b2 # extract the address for NNN style instructions
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if(pc < 512 || pc > 4095) trapout("instruction pointer out of bounds")
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# Main challenge begins in 3... 2... 1...
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if(d1 == 0 && d2 == 0 && d3 == 14) { # omit everything except 00E0 and 00EE
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if(d4 == 0) clearScreen() # pretty obvious, isn't it?
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else if(d4 == 14) {if(sp > 0) pc = stack[--sp]} # return from the subroutine
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else reportUnknownInstruction()
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}
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else if(d1 == 1) pc = nnn # unconditional jumpstyle
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else if(d1 == 2) {stack[sp++] = pc; pc = nnn} # subroutine call
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# Skip the following instruction if the value of register V{d2} equals {b2}
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else if(d1 == 3) {if(V[d2] == b2) skip = 1}
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# Skip the following instruction if the value of register V{d2} is not equal to {b2}
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else if(d1 == 4) {if(V[d2] != b2) skip = 1}
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# Skip the following instruction if the value of register V{d2} equals V{d3}
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else if(d1 == 5) {if(V[d2] == V[d3]) skip = 1 }
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else if(d1 == 6) V[d2] = b2 # Store number {b2} in register V{d2}
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else if(d1 == 7) V[d2] = (V[d2] + b2) % 256 # Add the value {b2} to register V{d2}
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else if(d1 == 8) { # Monster #1
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# for all instructions in this section, d4 is the selector and d2 and d3 are the X and Y parameters respectively
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if(d4 == 0) V[d2] = V[d3] # Store the value of register VY in register VX
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# Set VX to VX OR VY
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else if(d4 == 1) {V[d2] = bw_or(V[d2], V[d3]); if(EMU_QUIRK_VIP) V[15] = 0}
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# Set VX to VX AND VY
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else if(d4 == 2) {V[d2] = bw_and(V[d2], V[d3]); if(EMU_QUIRK_VIP) V[15] = 0}
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# Set VX to VX XOR VY
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else if(d4 == 3) {V[d2] = bw_xor(V[d2], V[d3]); if(EMU_QUIRK_VIP) V[15] = 0}
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else if(d4 == 4) { # Add the value of register VY to register VX with overflow recorded in VF
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nnn = V[d2] + V[d3]
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wcf(d2, nnn, nnn > 255)
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}
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else if(d4 == 5) { # Set VX = VX - VY with underflow recorded in VF
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nnn = V[d2] - V[d3]
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wcf(d2, nnn + 256, nnn >= 0)
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}
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else if(d4 == 6) { # Store the value of register VY shifted right one bit in register VX, set register VF to the least significant bit prior to the shift
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if(EMU_QUIRK_LSQ) d3 = d2
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wcf(d2, int(V[d3]/2), V[d3]%2)
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}
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else if(d4 == 7) { # Set VX = VY - VX with underflow recorded in VF
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nnn = V[d3] - V[d2]
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wcf(d2, nnn + 256, nnn >= 0)
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}
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else if(d4 == 14) { # Store the value of register VY shifted left one bit in register VX, set register VF to the most significant bit prior to the shift
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if(EMU_QUIRK_LSQ) d3 = d2
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wcf(d2, V[d3]*2, int(V[d3]/128))
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}
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else reportUnknownInstruction()
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}
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# Skip the following instruction if the value of register V{d2} is not equal to the value of register V{d3}
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else if(d1 == 9) {if(V[d2] != V[d3]) skip = 1}
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else if(d1 == 10) iReg = nnn # Store memory address NNN in register I
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else if(d1 == 11) {
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if(EMU_QUIRK_JMP) pc = nnn + V[d2]
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else pc = nnn + V[0] # Jump to address NNN + V0
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}
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else if(d1 == 12) V[d2] = bw_and(int(rand()*256)%256, b2) # Set V{d2} to a random number with a mask of {b2}
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# Draw a sprite at position V{d2}, V{d3} with {d4} bytes of sprite data starting at the address stored in I
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# Set VF to 01 if any set pixels are changed to unset, and 00 otherwise
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else if(d1 == 13) drawSprite(V[d2], V[d3], d4)
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else if(d1 == 14) {
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# Skip the following instruction if the key corresponding to the hex value currently stored in register V{d2} is pressed
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if(b2 == 158) {if(inputState[V[d2]] > 0) skip = 1}
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# Skip the following instruction if the key corresponding to the hex value currently stored in register V{d2} is not pressed
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else if(b2 == 161) {if(inputState[V[d2]] == 0) skip = 1}
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else reportUnknownInstruction()
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}
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else if(d1 == 15) { # Monster #2
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# d2 is the parameter X for all these instructions, b2 is the selector
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if(b2 == 7) V[d2] = dtReg # Store the current value of the delay timer in register VX
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else if(b2 == 10) V[d2] = readkey() # Wait for a keypress and store the result in register VX
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else if(b2 == 21) dtReg = V[d2] # Set the delay timer to the value of register VX
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else if(b2 == 24) stReg = V[d2] # Set the sound timer to the value of register VX
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else if(b2 == 30) iReg = (iReg + V[d2]) % 65536 # Add the value stored in register VX to register I
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# Set I to the memory address of the sprite data corresponding to the hexadecimal digit stored in register VX
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else if(b2 == 41) iReg = (128 + V[d2] * 5) % 65536
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else if(b2 == 51) { # Store the binary-coded decimal equivalent of the value stored in register VX at addresses I, I+1, and I+2
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nnn = V[d2]
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ram[iReg % 4096] = int(nnn / 100)
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ram[(iReg % 4096) + 1] = int((nnn % 100) / 10)
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ram[(iReg % 4096) + 2] = nnn % 10
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}
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else if(b2 == 85) {
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# Store the values of registers V0 to VX inclusive in memory starting at address I
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# I is set to I + X + 1 after operation
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for(nnn=0;nnn<=d2;nnn++) ram[(iReg+nnn) % 4096] = V[nnn]
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if(!EMU_QUIRK_STQ) iReg = (iReg + d2 + 1) % 65536
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}
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else if(b2 == 101) {
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# Fill registers V0 to VX inclusive with the values stored in memory starting at address I
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# I is set to I + X + 1 after operation
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for(nnn=0;nnn<=d2;nnn++) V[nnn] = ram[(iReg+nnn) % 4096]
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if(!EMU_QUIRK_STQ) iReg = (iReg + d2 + 1) % 65536
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}
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else reportUnknownInstruction()
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}
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else reportUnknownInstruction()
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}
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# get current Unix timestamp with millisecond precision with various methods
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function timestampms(cmd, res) {
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cmd = "echo $EPOCHREALTIME"
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cmd | getline res
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close(cmd)
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sub(/[,\.]/,"", res)
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res = int(res)
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if(res) return res / 1000 # micro=>milli
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# otherwise we need to use an alternate, POSIX-compatible method
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cmd = "date +%s"
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cmd | getline res
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close(cmd)
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return int(res) * 1000 # s=>milli
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}
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# determine the amount of empty cycles needed to fill a single frame
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function hostprofile(cf, i, cps, sc, st, et) {
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sc = 2000000 # this is an arbitrarily large (but not too large) cycle count
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do {
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sc += 200000
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st = timestampms()
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a = 0
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for(i=0;i<sc;i++) a += i
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et = timestampms()
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} while(et == st)
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# now, we have our cps metric
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cps = 1000 * sc / (int(et) - int(st))
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# but we need 1/60 second and also consider other operations
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return int(cps / 60 - cf - 16)
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}
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# main code starts here
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BEGIN {
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if(ARGC < 2) trapout("no ROM file specified!")
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# preload the ROM - starting index is 0
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PRG_FNAME = ARGV[1]
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print "Loading", PRG_FNAME
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PRG_LEN = loadbin(PRG_FNAME, PRG_ROM, 0, 1)
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if(PRG_LEN < 1) trapout("could not read ROM!")
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PRG_END_ADDR = 512 + PRG_LEN # all CHIP-8 ROMs start at 0x200 = 512
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srand() # init the PRNG
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KEY_INPUT_STREAM = "od -tu1 -w1 -An -N1 -v"
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# tweak the per-frame performance here
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clockFactor = int(CLOCK_FACTOR > 0 ? CLOCK_FACTOR : 20)
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print "Profiling the frame timing..."
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framecycle = hostprofile(clockFactor) # get the amount of host cycles to skip
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printf "Detected %u cycles per frame\n", framecycle
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# read the quirk flags from the filename and environment
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EMU_QUIRK_LSQ = !!EMU_QUIRK_LSQ
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EMU_QUIRK_STQ = !!EMU_QUIRK_STQ
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EMU_QUIRK_VIP = !!EMU_QUIRK_VIP
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EMU_QUIRK_JMP = !!EMU_QUIRK_JMP
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EMU_QUIRK_CRY = !!EMU_QUIRK_CRY
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if(PRG_FNAME ~ /\.sl\.ch8$/ || PRG_FNAME ~ /\.ls\.ch8$/) # check the extension
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EMU_QUIRK_LSQ = EMU_QUIRK_STQ = 1 # both quirks on
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else if(PRG_FNAME ~ /\.l\.ch8$/) EMU_QUIRK_LSQ = 1 # only LSQ on
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else if(PRG_FNAME ~ /\.s\.ch8$/) EMU_QUIRK_STQ = 1 # only STQ on
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qstatus = "|"
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if(EMU_QUIRK_LSQ) qstatus = qstatus " LSQ"
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if(EMU_QUIRK_STQ) qstatus = qstatus " STQ"
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if(EMU_QUIRK_VIP) qstatus = qstatus " VIP"
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if(EMU_QUIRK_JMP) qstatus = qstatus " JMP"
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if(EMU_QUIRK_CRY) qstatus = qstatus " CRY"
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# init main and statusbar color codes (from 1 to 7)
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if(!PXL_COLOR || PXL_COLOR > 7) PXL_COLOR = 2 # green by default
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if(!SBAR_COLOR || SBAR_COLOR > 7) SBAR_COLOR = 3 # yellow by default
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if(!BG_COLOR || BG_COLOR > 7) BG_COLOR = 0 # black backgrounds by default
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if(!SBAR_BG_COLOR || SBAR_BG_COLOR > 7) SBAR_BG_COLOR = 0
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# init some string constants and parameters
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SCR_CLR = sprintf("\033[2J")
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SCR_PXL[0] = " " # empty space
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SCR_PXL[1] = wctomb(9600) # Unicode upper-half block
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SCR_PXL[2] = wctomb(9604) # Unicode lower-half block
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SCR_PXL[3] = wctomb(9608) # Unicode rectangular block
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HR = ""
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for(i=0;i<64;i++) HR = HR "-"
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SCR_SBAR = sprintf("\033[3%d;1;4%dmDALE-8A | %s %s\n" \
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"%s\n\033[3%d;4%dm", SBAR_COLOR, SBAR_BG_COLOR, PRG_FNAME, \
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qstatus, HR, PXL_COLOR, BG_COLOR)
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SCR_SRESET = sprintf("\033[0m\033[0;0H")
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# init CHR ROM - starting index is 1
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split("240 144 144 144 240 32 96 32 32 112 240 16 240 128 240 240 16 " \
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"240 16 240 144 144 240 16 16 240 128 240 16 240 240 128 240 144 " \
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"240 240 16 32 64 64 240 144 240 144 240 240 144 240 16 240 240 " \
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"144 240 144 144 224 144 224 144 224 240 128 128 128 240 224 144 " \
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"144 144 224 240 128 240 128 240 240 128 240 128 128", CHR_ROM)
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# init keyboard layout
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split("120 49 50 51 113 119 101 97 115 100 122 99 52 114 102 118", kbdx)
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for(i=1;i<=16;i++) KBD_LAYOUT[kbdx[i]] = i - 1
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# init main registers, stack, RAM and screen - starting index for all is 0
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for(i=0;i<4096;i++) {
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if(i < 16) V[i] = inputState[i] = 0
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if(i < 1792) stack[i] = 0 # also init call stack
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if(i < 2048) screen[i] = 0 # screen is 2048 bytes long instead of bits
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if(i>= 128 && i < 208) { # a byte from CHR ROM which is 80 bytes long
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j = i - 127
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ram[i] = int(CHR_ROM[j]) % 256
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delete CHR_ROM[j]
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}
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else if(i>= 512 && i < PRG_END_ADDR) { # a byte from PRG ROM
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j = i - 512
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ram[i] = int(PRG_ROM[j]) % 256
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delete PRG_ROM[j]
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}
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else ram[i] = 0 # everything else must be initialized to 0
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}
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# main execution logic starts here
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altbufon() # enter the alternative screen buffer
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setterm(3) # enter the non-blocking input mode before the event loop
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pc = 512 # start at instruction 0x200
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iReg = dtReg = stReg = skip = 0 # init I, DT and ST registers and skip flag
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renderScheduled = 0 # only render the screen when necessary
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b1 = b2 = d1 = d2 = d3 = d4 = nnn = sp = 0 # init different opcode parts
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while(1) { # our event loop is here
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for(i=0;i<clockFactor;i++) cpuLoop() # call main CPU loop CF times
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if(renderScheduled) {
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drawscreen() # render the current screen state
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renderScheduled = 0
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}
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# timer register loops
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if(dtReg > 0) dtReg--
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if(stReg > 0) stReg--
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# decrement input states
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for(i=0;i<16;i++) if(inputState[i] > 0) inputState[i]--
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# read and update current key states
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readkeynb()
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a=0
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for(i=0;i<framecycle;i++) a+=i # sleep on 1/60 sec, more efficiently
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}
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shutdown() # restore the terminal state and exit
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}
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