@sprite4 should work
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+28
-21
@@ -6,7 +6,11 @@
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BRK
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@on-frame
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LIT 'O ;drawc JSR2
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LIT 'K ;putc JSR2
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LIT 'O ;putc JSR2
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LIT 'o ;putc JSR2
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LIT 'L ;putc JSR2
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SWP #10 SUB SWP
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;&adv KP-A JMPKEY
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;&back KP-B JMPKEY
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BRK
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@@ -45,33 +49,36 @@ BRK
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SWP #04 SUB SWP ( restore x coord )
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JMP2r
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( 4x4 sprite output from the memory )
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( x y addr* -- x y )
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( 4x4 sprite output from the short )
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( x y sprval* -- x y )
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@sprite4
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( get sprite contents )
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LDA2 ( x y sprval* -- )
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SWP2 OVR2 ( sprval* x y sprval* -- )
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#04 ( sprval* x y sprval* counter -- )
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&lp
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DEC ( first effective counter value is 3 )
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DUP SWP2 ROT ( sprval* x y counter sprval* counter -- )
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GETNIBBLE ( sprval* x y counter nibble -- )
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SWP ( sprval* x y nibble counter -- )
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DBGBYTE
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STH ( sprval* x y nibble -- ) ( stash counter into return stack )
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;line4 JSR2 ( sprval* x y -- )
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INC ( increment y coord )
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STHr ( sprval* x y counter -- ) ( restore counter from return stack )
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DBGBYTE
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DUP ,&lp JCN
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POP SWP2 POP2 ( sprval* x y counter -- x y )
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#04 SUB ( restore y coord )
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( line 1 )
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#0c SFT2 NIP ( sprval* x y nibble -- )
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;line4 JSR2 ( sprval* x y -- )
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( line 2 )
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INC ( increment y coord )
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OVR2 ( sprval* x y sprval* -- )
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#08 SFT2 NIP #0f AND ( sprval* x y nibble -- )
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;line4 JSR2 ( sprval* x y -- )
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( line 3 )
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INC ( increment y coord )
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OVR2 ( sprval* x y sprval* -- )
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#04 SFT2 NIP #0f AND ( sprval* x y nibble -- )
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;line4 JSR2 ( sprval* x y -- )
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( line 4 )
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INC ( increment y coord )
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OVR2 ( sprval* x y sprval* -- )
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NIP #0f AND ( sprval* x y nibble -- )
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;line4 JSR2 ( sprval* x y -- )
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#03 SUB ( restore y coord )
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SWP2 POP2 ( x y -- )
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JMP2r
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( nanofont character sprite output )
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( x y char -- x y )
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@drawc
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CHAR-TO-NF DBGSHORT ;sprite4 JSR2
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CHAR-TO-NF LDA2 ;sprite4 JSR2
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JMP2r
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( same as drawc but auto increment x coord )
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@putc
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