diff --git a/nes/nescoundrel.c b/nes/nescoundrel.c index e6844ab..477c8c9 100644 --- a/nes/nescoundrel.c +++ b/nes/nescoundrel.c @@ -174,16 +174,16 @@ void render_room_item(short i, short v) { text_x, text_y, cheight=7, cwidth=8, left_offset = 9; if(i == 0) { - topleft_x = 9; + topleft_x = 8; topleft_y = 3; } else if(i == 1) { - topleft_x = 2; + topleft_x = 1; topleft_y = 9; } else if(i == 2) { - topleft_x = 16; + topleft_x = 15; topleft_y = 9; } else if(i == 3) { - topleft_x = 9; + topleft_x = 8; topleft_y = 15; } topright_x = topleft_x + cwidth - 1; @@ -211,7 +211,7 @@ void render_room_item(short i, short v) { /* Render main game screen */ void render_main_scene() { - short i, deck_count = 0, statbase = 18; + short i, deck_count = 0, statbase = 17; short room_start_x = 1, room_start_y = 1, room_end_x = statbase - 8, @@ -228,10 +228,10 @@ void render_main_scene() { chlinexy(1,SCREEN_HEIGHT-1,SCREEN_WIDTH-2); chlinexy(1,SCREEN_HEIGHT-3,SCREEN_WIDTH-2); cputsxy(9, 0, "SCOUNDREL-2026"); - cputsxy(3, SCREEN_HEIGHT-5,"D-Pad to select item"); + cputsxy(2, SCREEN_HEIGHT-5,"D-Pad to select item"); /* render the room */ for(i=0;i<4;i++) render_room_item(i, room[i]); - cputsxy(11, 12, "ROOM"); + cputsxy(10, 12, "ROOM"); /* render stats */ gotoxy(statbase, 5); cprintf("Health %02d", hp); @@ -246,12 +246,12 @@ void render_main_scene() { /* render controls info */ if(can_run) { - cputsxy(25, 10, "Run:"); - cputsxy(25, 12, "A/B or"); - cputsxy(25, 14, "SELECT"); + cputsxy(24, 10, "Run:"); + cputsxy(24, 12, "A/B or"); + cputsxy(24, 14, "SELECT"); } else { - cputsxy(25, 11, "Cannot"); - cputsxy(25, 13, " run!"); + cputsxy(24, 11, "Cannot"); + cputsxy(24, 13, " run!"); } /* render status message */ gotoxy(1, SCREEN_HEIGHT-2);