/** gbcoundrel.c: a Game Boy port of the Scoundrel roguelike card game using the official ruleset only Created by Luxferre in 2026, released into public domain */ #include #include #include #include "ezgb.h" /* Sound section */ void beep_start() { play_jingle(220, 440, 440, 660, 660, 880); } void beep_interact() { play_jingle(440, 660, 220, 880, 440, 660); } void beep_enemy() { play_jingle(440, 220, 220, 110, 110, 110); } void beep_weapon() { play_jingle(660, 880, 440, 880, 660, 880); } void beep_potion() { play_jingle(440, 660, 660, 990, 660, 880); } void beep_run() { play_jingle(660, 880, 440, 660, 220, 440); } void beep_win() { play_jingle(55, 110, 110, 220, 220, 440); delay_cycles(6000); play_jingle(440, 660, 660, 880, 880, 1760); delay_cycles(6000); play_jingle(880, 660, 660, 880, 880, 1760); } void beep_lose() { play_jingle(110, 55, 220, 110, 110, 110); delay_cycles(6000); play_jingle(110, 110, 110, 110, 110, 110); } void beep_err() { play_jingle(330, 220, 330, 220, 330, 220); } /* print helper utils */ static char numbuf[6]; void printnum(s16 num) { memset(numbuf, 0, sizeof(numbuf)); snprintf(numbuf, sizeof(numbuf), "%02d", num); convdigits(numbuf, sizeof(numbuf)); cprintf("%s", numbuf); } /* Main game logic */ void game_startup() { u8 i, j, x = 0; termreset(); DISPLAY_OFF; cputs( " " NL " \x0e\x0e\x0e\x1d \x0e\x0e\x0e\x1d \x0e\x0e\x0e" NL " \x0f \x0f \x0f \x0f" NL " \x0e+\x0e \x0f + \x0f + \x0f" NL " \x0f \x0f \x0f \x0f" NL " \x1e\x0e\x0e\x0e \x0e\x0e\x0e\x1f \x0e\x0e\x0e " NL " \x1d \x1c \x1c \x1c \x1c\x0e\x0e\x0e" NL " \x0f \x0f \x0f+ \x0f \x0f \x0f" NL " \x0f + \x0f \x0f + \x0f + \x0f" NL " \x0f \x0f \x0f +\x0f \x0f \x0f" NL " \x0e\x0e\x0e \x1f \x1f \x1e\x0e\x0e\x0e" NL " \x1c\x0e\x0e\x0e \x1c\x0e\x0e\x0e\x1d \x1c\x1d" NL " \x0f \x0f \x0f \x0f\x1f" NL " \x0f\x0e+\x0e \x0f\x0e+\x0e \x0f +" NL " \x0f + \x0f \x0f \x1c\x1d" NL " \x0f + \x1e\x0e\x0e\x0e\x1f \x1e\x0e\x0e\x0e\x1f"); cputsxy(1, SCREEN_HEIGHT - 1, "Luxferre"); cputsxy(SCREEN_WIDTH-5, SCREEN_HEIGHT - 1, "2026"); DISPLAY_ON; wait_vbl_done(); wait_for_start_rand(); beep_start(); termreset(); } /* Win screen display */ static char* ranks[] = {"Survivor", "Master", "Epic", "Legend", "God"}; void win_screen(s16 score) { u8 i, j, r; if(score > 29) r = 4; else if(score > 24) r = 3; else if(score > 19) r = 2; else if(score > 9) r = 1; else r = 0; termreset(); cputs( \ " \x1d \x1c \x0e\x0e\x0e \x1c \x1c" NL " \x0f \x0f \x0f \x0f+ \x0f" NL " \x0f + \x0f + \x0f + \x0f" NL " \x0f+ +\x0f \x0f \x0f +\x0f" NL " \x1e\x1f \x1e\x1f \x0e\x0e\x0e \x1f \x1f"); cputsxy(2, 6, "Congratulations!"); cputsxy(0, 7, " You made it across"); cputsxy(0, 8, " the dangerous"); cputsxy(0, 9, " dungeon alive!"); gotoxy(1, 11); cprintf("Score: %d", score); gotoxy(SCREEN_WIDTH-3-strlen(ranks[r]), 11); cprintf("|%s|", ranks[r]); chlinexy(0, 12, SCREEN_WIDTH); cputs(" By: Luxferre, 2026"); cputs(NL NL " Orig: Zach Gage," NL " Kurt Bieg, 2011"); wait_vbl_done(); beep_win(); wait_for_start(); } /* UI choices */ #define CH1 0 #define CH2 1 #define CH3 2 #define CH4 3 #define CH_R 4 #define CH_Q 5 #define CH_INVAL 6 /** Deck/room representation: 0 is empty (this value cannot be in the deck, only in the room), 1 to 13 is a monster, 14 to 22 is a weapon, 23 to 31 is a potion Monster level: x + 1 Weapon level: x - 12 Potion level: x - 21 */ /* Game stats */ /* main deck and room */ static s8 deck[44], room[] = {0, 0, 0, 0}; /* status message */ static char status_msg[(SCREEN_WIDTH)]; static char bufmsg[(SCREEN_WIDTH)]; /* tracking variables */ static s16 hp = 20; static u8 deck_idx = 0, rooms_cleared = 0, weapon = 0, durability = 0, can_run = 1, engaged = 0, potion_drank = 0, last_potion_val = 0; /* Input method */ /* up 1, left 2, right 3, down 4, a run, start quit */ u8 get_choice() { switch(joy_input_wait()) { case EZJOY_UP: return CH1; case EZJOY_LT: return CH2; case EZJOY_RT: return CH3; case EZJOY_DN: return CH4; case EZJOY_ST: return CH_Q; default: return CH_R; } } /* Draw a room character according to the index and value */ void render_room_item(u8 i, u8 v) { u8 topleft_x, topleft_y, cheight=4, cwidth=6; if(i == 0) { topleft_x = 7; topleft_y = 1; } else if(i == 1) { topleft_x = 0; topleft_y = 6; } else if(i == 2) { topleft_x = 14; topleft_y = 6; } else if(i == 3) { topleft_x = 7; topleft_y = 11; } if(v == 0) {} /* don't render anything */ else { /* draw the rectangle */ rect(topleft_x, topleft_y, cwidth, cheight); gotoxy(topleft_x + 1, topleft_y + 1); /* draw text */ if(v < 14) cputs("ENMY"); else if(v < 23) cputs("WEAP"); else cputs("POTI"); gotoxy(topleft_x + 2, topleft_y + 2); if(v < 14) printnum(v + 1); else if(v < 23) printnum(v - 12); else printnum(v - 21); } } /* Render main game screen */ void render_main_scene() { u8 i, deck_count = 0; for(i=0;i 1) { switch(joy_input_wait()) { case EZJOY_A: res = 1; break; case EZJOY_B: res = 0; break; default: res = 2; } } beep_interact(); return res; } /* Output method */ void print_msg(char *s) { memset(status_msg, 0, sizeof(status_msg)); strncpy(status_msg, s, sizeof(status_msg)); render_main_scene(); } /* Room item handling methods */ s16 handle_monster(s16 val) { s16 healthlost = val; char monster_msg[(SCREEN_WIDTH-1)]; beep_enemy(); if(weapon > 0 && val <= durability) { s16 weapondiff = val - weapon; if(weapondiff < 0) weapondiff = 0; snprintf(monster_msg, sizeof(status_msg), "(%d) Use weapon?", val); if(confirm(monster_msg)) { healthlost = weapondiff; durability = val - 1; if(durability < 2) { durability = weapon = 0; } } } hp -= healthlost; if(hp < 0) hp = 0; snprintf(status_msg, sizeof(status_msg), "Lost %d HP", healthlost); return val; } void handle_weapon(u8 val) { weapon = val; snprintf(status_msg, sizeof(status_msg), "Equipped %d-lvl wpn", weapon); durability = 14; /* reset durability to max limit */ beep_weapon(); } void handle_potion(u8 val) { if(potion_drank) { print_msg("Potion broken!"); beep_err(); } else { potion_drank = 1; hp += val; if(hp > 20) hp = 20; snprintf(status_msg, sizeof(status_msg), "Drank %d-lvl potion", val); if(deck_idx >= sizeof(deck) || deck[deck_idx] == 0) last_potion_val = val; beep_potion(); } } /* Main gameplay */ s16 game() { u16 i; s16 score = -208; /* score storage */ s16 item, room_sum; /* true item value */ s16 last_room = 0, last_room_clr = 0; /* last room markers */ u8 ch; deck_idx = 0; /* reset the deck index */ /* Prefill the deck */ for(i=0;i<13;i++) deck[i] = deck[i+13] = i+1; for(i=26;i<44;i++) deck[i] = i - 12; /* Shuffle the deck */ shuffle(deck, sizeof(deck)); /* prepare all other parameters */ hp = 20; can_run = 1; weapon = durability = engaged = rooms_cleared = 0; potion_drank = last_potion_val = 0; for(i=0;i 0 && !last_room_clr) { /* fill in the new room unless engaged */ if(!engaged) { for(i=0;i= sizeof(deck) || deck[deck_idx] == 0) { last_room = 1; can_run = 0; } else { room[i] = deck[deck_idx]; deck[deck_idx] = 0; /* remove from deck */ deck_idx++; /* Check immediately if that was the last card */ if(deck_idx >= sizeof(deck) || deck[deck_idx] == 0) { last_room = 1; can_run = 0; } } } } } /* display the stats and room */ render_main_scene(); ch = get_choice(); /* Logic validation */ if(ch == CH_R) { if(!can_run || engaged) ch = CH_INVAL; /* Cannot run if disabled or engaged */ } else if(ch < CH_R && !room[(int)ch]) { ch = CH_INVAL; /* empty item */ } if(ch == CH_Q) { if(confirm("End game?")) { hp = 0; break; } else print_msg("Go on!"); } else if(ch == CH_INVAL) { print_msg("Invalid input!"); beep_err(); continue; } else if(ch == CH_R) { /* run mechanics */ /* Compact and rearrange the deck */ char temp_deck[sizeof(deck)]; s16 t_idx = 0; /* 1. Collect all valid remaining cards from deck */ for(i=0; i 0) { if(room_sum == 0) { if(last_room) last_room_clr = 1; else { engaged = 0; potion_drank = 0; can_run = 1; rooms_cleared++; } } else if(!last_room && engaged == 3) { engaged = 0; potion_drank = 0; can_run = 1; rooms_cleared++; } } } } /* Score the result */ if(hp > 0) { /* win */ score = hp; if(hp == 20) score += last_potion_val; } return score; } /* Entry point */ s16 main() { s16 score; init_sound(); while(1) { termreset(); game_startup(); while(1) { score = game(); if(score > 0) { win_screen(score); break; } else { beep_lose(); snprintf(bufmsg, sizeof(bufmsg), "(%d) Restart?", score); if(!confirm(bufmsg)) break; } } wait_vbl_done(); } return 0; }