Files
scoundrel-ports/nes/eznes.h
T

180 lines
3.8 KiB
C

#ifndef EZNES_H
#define EZNES_H
/**
EZnes: a set of helpers for easy NES indie development in pure C
for CC65 (in text mode)
Created by Luxferre in 2026, released into public domain
*/
#include <nes.h>
#include <joystick.h>
#include <conio.h>
#define u8 unsigned char
#define u16 unsigned short
#define s8 char
#define s16 short
/* Generic constants */
#define CPU 1789773 /* NTSC */
#define SCREEN_WIDTH 32
#define SCREEN_HEIGHT 28
#define SCREEN_CENTER_X (SCREEN_WIDTH >> 1)
#define SCREEN_CENTER_Y (SCREEN_HEIGHT >> 1)
#define EZJOY_UP 1
#define EZJOY_DN 2
#define EZJOY_LT 3
#define EZJOY_RT 4
#define EZJOY_A 5
#define EZJOY_B 6
#define EZJOY_SL 7
#define EZJOY_ST 8
#define NES_BLACK 0x0F
#define NES_WHITE 0x30
#define NES_RED 0x15
#define NES_GREEN 0x28
#define NES_YELLOW 0x2A
/* Graphics section */
void ppu_off() {
PPU.mask &= 0xE7;
}
void ppu_on() {
waitvsync();
PPU.scroll = 0;
PPU.mask |= 0x1A;
}
int joy_input_wait() {
u8 last_joy = 0, joy, pressed;
/* wait until the previous key is released */
while(joy_read(JOY_1));
/* wait for a new press */
while(1) {
joy = joy_read(JOY_1);
pressed = joy & ~last_joy;
if(pressed & JOY_UP_MASK) return EZJOY_UP;
if(pressed & JOY_DOWN_MASK) return EZJOY_DN;
if(pressed & JOY_LEFT_MASK) return EZJOY_LT;
if(pressed & JOY_RIGHT_MASK) return EZJOY_RT;
if(pressed & JOY_BTN_1_MASK) return EZJOY_A;
if(pressed & JOY_BTN_2_MASK) return EZJOY_B;
if(pressed & JOY_BTN_3_MASK) return EZJOY_SL;
if(pressed & JOY_BTN_4_MASK) return EZJOY_ST;
last_joy = joy;
waitvsync();
}
}
/* palette loader */
void init_palette(u8 bg, u8 c1, u8 c2, u8 c3, u8 c4) {
u8 i, pal[16] = {0};
pal[0] = pal[4] = pal[8] = pal[12] = bg;
pal[3] = c1;
pal[7] = c2;
pal[11] = c3;
pal[15] = c4;
PPU.vram.address = 0x3F;
PPU.vram.address = 0;
for(i=0; i<16; i++) PPU.vram.data = pal[i];
}
/* 4x4 char block colorization method (palette is 0 to 3) */
void colorxy(u8 x, u8 y, u8 palette) {
unsigned int addr;
u8 attr_byte;
addr = 0x23C0 + ((y >> 2) << 3) + (x >> 2);
attr_byte = palette | (palette << 2) | (palette << 4) | (palette << 6);
waitvsync();
PPU.vram.address = (u8) (addr >> 8);
PPU.vram.address = (u8) (addr & 255);
PPU.vram.data = attr_byte;
}
/* Sound section */
unsigned int get_timer_by_freq(int freq) {
return (unsigned int) ((CPU / 16 / freq) - 1);
}
void play_pulse(u8 idx, unsigned int freq, u8 len) {
unsigned int tm = get_timer_by_freq(freq);
if(len > 31) len = 31;
if(idx > 1) idx = 0;
APU.pulse[idx].period_low = tm & 255;
APU.pulse[idx].len_period_high = (tm >> 8) | (len << 3);
}
void play_jingle(unsigned int n1f1,
unsigned int n1f2,
unsigned int n2f1,
unsigned int n2f2,
unsigned int n3f1,
unsigned int n3f2) {
unsigned int i, dl = 2000;
play_pulse(0, n1f1, 2);
play_pulse(1, n1f2, 2);
for(i=0;i<dl;++i);
play_pulse(0, n2f1, 2);
play_pulse(1, n2f2, 2);
for(i=0;i<dl;++i);
play_pulse(0, n3f1, 2);
play_pulse(1, n3f2, 2);
}
void init_sound() {
APU.status = 3;
APU.pulse[0].ramp = 0x8;
APU.pulse[1].ramp = 0x8;
APU.pulse[0].control = 0x9F;
APU.pulse[1].control = 0x9F;
waitvsync();
}
/* Game initialization section */
void init_game(u8 bg, u8 c1, u8 c2, u8 c3, u8 c4) {
#ifdef _randomize
_randomize();
#endif
init_sound();
bgcolor(COLOR_BLACK);
textcolor(0);
init_palette(bg, c1, c2, c3, c4);
joy_install(joy_static_stddrv);
clrscr();
}
/* wait until Start is pressed */
void wait_for_start() {
u8 joy;
while(1) {
joy = joy_read(JOY_1);
if(JOY_START(joy)) break;
waitvsync();
}
}
/* randomize until Start is pressed */
void wait_for_start_rand() {
u8 joy;
unsigned int entropy = rand();
while(1) {
++entropy;
joy = joy_read(JOY_1);
if(JOY_START(joy)) break;
waitvsync();
}
srand(entropy);
}
#endif