implemented Scoundrel game
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# Scoundrel card roguelike game port to T-DeckARD
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# Created by Luxferre in 2026, released into public domain
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from deck.input import input
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from deck.menu import confirm
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try:
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from random import shuffle
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except:
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from random import randint
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def shuffle(items):
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for i in range(len(items) - 1, 0, -1):
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j = randint(0, i)
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items[i], items[j] = items[j], items[i]
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def scoundrel():
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# prepare the deck: M02 to M14 (2x), W02 to W10, P02 to P10
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deck = []
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for i in range(2, 11):
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idx = f'{i:02}'
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deck.append('M'+idx)
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deck.append('M'+idx)
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deck.append('W'+idx)
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deck.append('P'+idx)
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for i in range(11, 15):
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idx = f'{i:02}'
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deck.append('M'+idx)
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deck.append('M'+idx)
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shuffle(deck)
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# init main stats
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hp = 20
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weapon = 0
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durability = 0
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can_run = True
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engaged = 0
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potion_drank = False
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last_potion_val = 0 # for final full-HP win scoring
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# room holder
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room = []
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print('===============')
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print('Scoundrel--2026')
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print(' by Luxferre')
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print('===============')
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print(' Good luck!')
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while hp > 0 and len(deck) > 0: # start main game loop
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# get current room
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if engaged == 0:
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while len(room) < 4:
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try:
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val = deck.pop()
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if val is not None:
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room.append(val)
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except: # reached the end of the deck
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break
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else:
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can_run = False
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# print your stats
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print(f'---------------\nHP:{hp:02} W:{weapon:02} D:{durability:02}\n---------------')
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# print the current room state
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print(' '.join(room))
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valid_choices='abcdrq'
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if can_run:
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print(' a b c d r)un->')
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else:
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print(' a b c d')
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valid_choices='abcdq'
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choice = ''
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while choice not in(valid_choices) or choice == '':
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choice = input('Your choice: ').strip().lower()
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item = ' '
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if choice == 'q':
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print('Quitting the game...')
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return 0
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elif choice == 'r' and can_run:
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shuffle(room)
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for el in room:
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deck.insert(0, el)
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room = []
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can_run = False
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continue
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elif choice == 'a':
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item = room[0]
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room[0] = ' '
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elif choice == 'b':
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item = room[1]
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room[1] = ' '
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elif choice == 'c':
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item = room[2]
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room[2] = ' '
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elif choice == 'd':
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item = room[3]
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room[3] = ' '
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if item == ' ':
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print('Invalid item choice!')
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continue
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itemtype = item[0].upper()
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itemval = int(item[1:])
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if itemtype == 'M': # monster
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engaged += 1
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healthlost = itemval
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print(f'You fight a {itemval}-level monster.')
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if durability >= itemval:
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print(f'You\'ll lose {itemval} HP if fighting with bare hands.')
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print(f'You\'ll lose {max(itemval-weapon, 0)} HP if using your weapon.')
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if confirm(f'Use weapon?'):
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healthlost -= weapon
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if healthlost < 0: healthlost = 0
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durability = itemval - 1
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if durability < 2: # lose weapon when slaying the weakest monster
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print('You lose your weapon.')
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durability = 0
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weapon = 0
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hp -= healthlost
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if hp < 0: hp = 0 # GGWP
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print(f'You lost {healthlost} HP. New HP: {hp}.')
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if weapon > 0:
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print(f'Your weapon\'s durability decreased to {durability}.')
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elif itemtype == 'W': # equip a weapon
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engaged += 1
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weapon = itemval
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print(f'You equip a {weapon}-level weapon.')
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durability = 14
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elif itemtype == 'P': # drink a potion
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engaged += 1
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if not potion_drank:
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potion_drank = True
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hp += itemval
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if hp > 20: hp = 20
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print(f'You drink a {itemval}-level potion. New HP: {hp}')
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if len(deck) == 0:
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last_potion_val = itemval
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else:
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print('You already drank a potion in this room. Discarding.')
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else: # we shouldn't get here but...
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print('Invalid item choice!')
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continue
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if hp > 0 and engaged == 3: # used three items in a room, moving on to next
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print('Room clear, moving to the next...')
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engaged = 0
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potion_drank = False
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can_run = True
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room = list(filter(lambda s: s!=' ', room))
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# score the result
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score = 0
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if hp > 0: # win
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score = hp
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if hp == 20:
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score += last_potion_val
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else: # fail
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for el in room:
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deck.insert(0, el)
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for item in deck:
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itemtype = item[0].upper()
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itemval = int(item[1:])
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if itemtype == 'M':
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score -= itemval
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if score > 0:
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print('You won! Your score: ' + score)
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else:
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print('You lost! Your score: ' + score)
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return score
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