games: revert to 60 fps, slower Snake base speed

Switched both games back to 60 fps (FRAME_MS = 16 ms) for smoother rendering
and reduced Snake base speed from 150 to 90 px/sec (~60 ms -> ~100 ms per
step at cell=9) so the snake is controllable and doesn't feel too fast.
Progressive difficulty (+1 px/sec per 5 food) and turn queue are unchanged.
This commit is contained in:
Luxferre
2026-10-24 09:41:42 +03:00
parent ff29160461
commit 1d1c4524de
6 changed files with 6 additions and 6 deletions
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+5 -5
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@@ -107,8 +107,8 @@ static int tqn = 0; // number of queued turns
static int foodx, foody;
static int score = 0;
static int best = 0;
static int speed = 90; // ms per step (derived from pps below)
static int pps = 150; // base speed px/sec; +1 px/sec per 5 food eaten
static int speed = 100; // ms per step (derived from pps below)
static int pps = 90; // base speed px/sec; +1 px/sec per 5 food eaten
static unsigned long nextTick = 0;
static bool running = true;
static unsigned long now_ms() {
@@ -166,7 +166,7 @@ static void reset_game() {
dirx = 1; diry = 0;
tqn = 0;
score = 0;
pps = 150;
pps = 90;
update_speed();
place_food();
state = PLAYING;
@@ -224,7 +224,7 @@ static void step() {
score += 10;
if (score > best) best = score;
int food = score / 10; // food items eaten so far
pps = 150 + food / 5; // +1 px/sec per 5 food eaten (progressive difficulty)
pps = 90 + food / 5; // +1 px/sec per 5 food eaten (progressive difficulty)
update_speed();
place_food();
}
@@ -407,7 +407,7 @@ int main() {
render();
int xfd = ConnectionNumber(dpy);
const unsigned long FRAME_MS = 1000 / 30; // 30 fps rendering
const unsigned long FRAME_MS = 1000 / 60; // 60 fps rendering
unsigned long frameStart = now_ms();
while (running) {
+1 -1
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@@ -520,7 +520,7 @@ int main() {
render();
int xfd = ConnectionNumber(dpy);
const unsigned long FRAME_MS = 1000 / 30; // 30 fps rendering
const unsigned long FRAME_MS = 1000 / 60; // 60 fps rendering
unsigned long frameStart = now_ms();
while (running) {