fix(games): single playfield border, snake score in top strip, no soft-drop scoring, 239x295 window

This commit is contained in:
Luxferre
2026-10-23 16:07:35 +03:00
parent 1dd9fac313
commit bf4652ca5b
6 changed files with 13 additions and 22 deletions
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+9 -13
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@@ -22,8 +22,8 @@
#include <X11/keysym.h>
#include <X11/Xatom.h>
static const int WIN_W = 240;
static const int WIN_H = 296;
static const int WIN_W = 239;
static const int WIN_H = 295;
static const int COLS = 24;
static const int ROWS = 28;
@@ -113,15 +113,16 @@ static unsigned long now_ms() {
static void compute_grid() {
int m = 4;
int topH = 16; // reserved status strip for SCORE/BEST
int aw = winW - 2 * m;
int ah = winH - 2 * m;
int ah = winH - topH - m;
cell = aw / COLS;
if ((ah / ROWS) < cell) cell = ah / ROWS;
if (cell < 4) cell = 4;
gw = cell * COLS;
gh = cell * ROWS;
gx0 = (winW - gw) / 2;
gy0 = (winH - gh) / 2;
gy0 = topH + (ah - gh) / 2;
}
static void place_food() {
@@ -213,15 +214,10 @@ static void render() {
XSetForeground(dpy, gc, C_BG);
XFillRectangle(dpy, back, gc, 0, 0, winW, winH);
// playfield border
// playfield border (single clean frame around the grid)
XSetForeground(dpy, gc, C_DIM);
XDrawRectangle(dpy, back, gc, gx0 - 1, gy0 - 1, gw + 2, gh + 2);
// frame the whole window (right/bottom edges too)
XSetForeground(dpy, gc, C_DIM);
XDrawRectangle(dpy, back, gc, 2, 2, winW - 4, winH - 4);
XDrawRectangle(dpy, back, gc, 3, 3, winW - 6, winH - 6);
// food
if (foodx >= 0) {
XSetForeground(dpy, gc, C_FOOD);
@@ -233,13 +229,13 @@ static void render() {
XFillRectangle(dpy, back, gc, gx0 + snake[i][0] * cell, gy0 + snake[i][1] * cell, cell, cell);
}
// score (top-left, small)
// score (top status strip, clear of the playfield border)
char buf[32];
snprintf(buf, sizeof(buf), "SCORE %d", score);
draw_text(gx0, 2, 1, C_DIM, buf);
draw_text(gx0, 4, 1, C_DIM, buf);
if (best > 0) {
snprintf(buf, sizeof(buf), "BEST %d", best);
draw_text(gx0 + gw - 11 * 6, 2, 1, C_DIM, buf);
draw_text(gx0 + gw - 11 * 6, 4, 1, C_DIM, buf);
}
if (state == PAUSED || state == GAMEOVER) {
+4 -9
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@@ -23,8 +23,8 @@
#include <X11/keysym.h>
#include <X11/Xatom.h>
static const int WIN_W = 240;
static const int WIN_H = 296;
static const int WIN_W = 239;
static const int WIN_H = 295;
static const int PCOLS = 10;
static const int PROWS = 20;
static const int CELL = 14;
@@ -255,15 +255,10 @@ static void render() {
XSetForeground(dpy, gc, C_BG);
XFillRectangle(dpy, back, gc, 0, 0, winW, winH);
// playfield border
// playfield border (single clean frame around the well)
XSetForeground(dpy, gc, C_DIM);
XDrawRectangle(dpy, back, gc, px0 - 1, py0 - 1, PCOLS * CELL + 2, PROWS * CELL + 2);
// frame the whole window (right/bottom edges too)
XSetForeground(dpy, gc, C_DIM);
XDrawRectangle(dpy, back, gc, 2, 2, winW - 4, winH - 4);
XDrawRectangle(dpy, back, gc, 3, 3, winW - 6, winH - 6);
// settled blocks
for (int x = 0; x < PCOLS; x++)
for (int y = 0; y < PROWS; y++)
@@ -381,7 +376,7 @@ static void handle_key(KeySym ks) {
int cells[4][2];
piece_cells(curType, curRot, cells);
if (!collide(curX, curY + 1, cells)) {
curY++; score += 1; if (score > best) best = score;
curY++;
} else {
lock_piece();
}