fix(games): single playfield border, snake score in top strip, no soft-drop scoring, 239x295 window
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@@ -23,8 +23,8 @@
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#include <X11/keysym.h>
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#include <X11/Xatom.h>
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static const int WIN_W = 240;
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static const int WIN_H = 296;
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static const int WIN_W = 239;
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static const int WIN_H = 295;
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static const int PCOLS = 10;
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static const int PROWS = 20;
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static const int CELL = 14;
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@@ -255,15 +255,10 @@ static void render() {
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XSetForeground(dpy, gc, C_BG);
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XFillRectangle(dpy, back, gc, 0, 0, winW, winH);
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// playfield border
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// playfield border (single clean frame around the well)
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XSetForeground(dpy, gc, C_DIM);
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XDrawRectangle(dpy, back, gc, px0 - 1, py0 - 1, PCOLS * CELL + 2, PROWS * CELL + 2);
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// frame the whole window (right/bottom edges too)
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XSetForeground(dpy, gc, C_DIM);
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XDrawRectangle(dpy, back, gc, 2, 2, winW - 4, winH - 4);
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XDrawRectangle(dpy, back, gc, 3, 3, winW - 6, winH - 6);
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// settled blocks
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for (int x = 0; x < PCOLS; x++)
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for (int y = 0; y < PROWS; y++)
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@@ -381,7 +376,7 @@ static void handle_key(KeySym ks) {
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int cells[4][2];
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piece_cells(curType, curRot, cells);
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if (!collide(curX, curY + 1, cells)) {
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curY++; score += 1; if (score > best) best = score;
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curY++;
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} else {
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lock_piece();
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}
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