Implemented classic safe autohoming
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@@ -1,5 +1,5 @@
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# no-nonsense FreeCell in POSIX AWK
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# run as: [n]awk -f nnfc.awk [-v ASCII=1] [-v MONOCHROME=1] [-v SEED=x] [-v NAH=1]
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# run as: [n]awk -f nnfc.awk [-v ASCII=1] [-v MONOCHROME=1] [-v SEED=x]
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# commands: q - quit, u - undo, h - help, r - restart the run
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# [number][number] - move from column/freecell to column/freecell/foundation:
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# - 0 is foundation (can be omitted)
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@@ -105,12 +105,13 @@ function undo(i) { # undo functionality
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# main logic/move function (also handles the undo)
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# statuses: 0 - invalid move, 1 - continue, 2 - victory
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function domove(cmd, valid, nums, from, to, amt, i, si, ec, efc) {
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function domove(cmd, isauto, valid, nums, from, to, amt, i, si, ec, efc) {
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valid = 0 # invalid by default until all checks are done
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# if cmd is not q, h, r or u, then it must be two "digits"
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split(cmd, nums, "") # parse the command as a whole
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from = nums[1] # location from which we're moving
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to = nums[2] # location to which we're moving
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if(to == "h") to = 0 # for compatibility with standard notation
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amt = 1 # the amount of cards being moved (default 1)
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# identify free cells
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if(from == "a") from = 9
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@@ -167,7 +168,17 @@ function domove(cmd, valid, nums, from, to, amt, i, si, ec, efc) {
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if(cval > -1) { # we are moving a non-empty value
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if(to == 0) { # moving to a foundation
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si = getsuit(cval) # get suit index
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if((fnd[si]%13) == ((cval%13) - 1)) { # we can move there
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efc = cval % 13 # reuse for card rank value
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if((fnd[si]%13) == (efc - 1)) { # we can move there
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# check the automove constraints, aces and twos are always played
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if(isauto && efc > 1) {
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# check if all cards with efc-1 of the opposite color are there
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if(getcolor(cval) == 0) { # we're red, check black
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if(!(fnd[0] >= (efc - 1) && fnd[3] >= (efc - 1))) return 0
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} else { # we're black, check red
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if(!(fnd[1] >= (efc - 1) && fnd[2] >= (efc - 1))) return 0
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}
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}
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fnd[si] = cval
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if(from < 9) { # moving from a tableau
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delete table[rfrom,tablens[rfrom]-1] # delete the card
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@@ -226,20 +237,20 @@ function autohome(chres, lres, i) {
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do {
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chres = 0
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for(i=1;i<9;i++) {
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lres = domove(i "0")
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lres = domove(i "0", 1)
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if(lres == 2) return 2
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else chres += lres
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}
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lres = domove("a0")
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lres = domove("a0", 1)
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if(lres == 2) return 2
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else chres += lres
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lres = domove("b0")
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lres = domove("b0", 1)
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if(lres == 2) return 2
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else chres += lres
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lres = domove("c0")
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lres = domove("c0", 1)
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if(lres == 2) return 2
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else chres += lres
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lres = domove("d0")
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lres = domove("d0", 1)
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if(lres == 2) return 2
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else chres += lres
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} while(chres > 0)
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@@ -253,7 +264,6 @@ function help() {
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print "-v ASCII=1\tuse ASCII instead of Unicode suits"
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print "-v MONOCHROME=1\tdon't use colors"
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print "-v SEED=xxxxx\tset game seed number (M$-compatible)"
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print "-v NAH=1\tdisable autohoming after every move (use ah for this)"
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print "Commands: q - quit, u - undo, r - restart, h - this help"
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print "Moves: [digit][digit], where \"digits\" are:"
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print "- 0 is foundation (can be omitted)"
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@@ -327,17 +337,15 @@ BEGIN { # main code part
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cmd = tolower(cmd) # accept both uppercase and lowercase
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if(cmd == "q") {print "Quitting..."; break}
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else if(cmd == "h") res = help()
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else if(cmd == "ah") res = autohome()
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else if(cmd == "u") undo()
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else if(cmd == "r") { # restart logic
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while(undoidx > 0) undo()
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undomoves = 0
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} else { # pass the command to the logic function
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undomoves = 0 # set global undo move counter
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res = domove(cmd)
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res = domove(cmd, 0) # manual move
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if(res == 0) print "Invalid move!"
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else if(NAH != 1 && res < 2) res = autohome()
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print "Undomoves:", undomoves
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else if(res < 2) res = autohome()
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}
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render()
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if(res == 2) {print "Victory!"; break}
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