52 lines
1.6 KiB
Markdown
52 lines
1.6 KiB
Markdown
# Scoundrel ports by Luxferre
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This is a collection of my own ports of the [Scoundrel](http://stfj.net/art/2011/Scoundrel.pdf) roguelike card game to as many platforms as possible.
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## Ports included in this repo
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* [ANSI C89 port](c/scoundrel.c) - also compatible with CC65 and Z88DK (use the provided Makefile to build Scoundrel for Commodore 16/64/128/Plus-4/PET, Atari 400/800/XL/XE, ZX Spectrum, MSX and Apple II/IIe; a JRE installation on the host system is required to build Apple disk images)
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* [NES port](nes/nescoundrel.c) - gamepad-oriented, considered stable but some impovements may come
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* [Game Boy port](gb/gbscoundrel.c) - gamepad-oriented, considered stable but some impovements may come
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## Ports NOT included in this repo for various reasons
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* [(Circuit)Python port](https://codeberg.org/luxferre/t-deckard/src/branch/master/game/scoundrel.py) (as a part of the T-DeckARD suite)
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* [HTML+CSS+JS port](https://ironlynx.neocities.org/scoundrel) (hosted as a single HTML file with readable source code)
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## Currently planned ports
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### Low-hanging fruits
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* POSIX AWK
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* TI-74 BASIC
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* VTL-2
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* Free Pascal (CLI)
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### Some asset design required
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* Tcl/Tk GUI
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* Free Pascal + Lazarus GUI
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### Ultimate goals
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* CHIP-8 (standard mode)
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* Sega Mega Drive (SGDK)
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### Hypothetical ports
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Not sure if necessary:
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* POSIX sh without AWK
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* Native Android
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Not sure if physically possible:
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* HP 12C
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* Elektronika MK52/MK61
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## Credits
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Original Scoundrel game concept and ruleset developed in 2011 by Zach Gage and Kurt Bieg.
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All Scoundrel ports in this repo were created by Luxferre and released into public domain with no warranties.
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