updated readme
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@@ -124,7 +124,9 @@ size, but one of the goals is to keep it under 1000 SLOC no matter what.
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- Why AWK?
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Because the current AWK gaming scene is rather poor (besides a handful of GAWK-specific games), and it is an interesting challenge to port such a title to an environment requiring nothing except a bare kernel and BusyBox to play it.
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Because the current AWK gaming scene is rather poor (besides a handful of some
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GAWK-specific games), and it is an interesting challenge to port such a title
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to an environment requiring nothing except a bare kernel and BusyBox to play.
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- Why did you keep the cheating commands present in the original?
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