updated readme

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Luxferre
2024-01-22 14:04:59 +02:00
parent 2a9fa864fd
commit 4cf0d1f759
+3 -1
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@@ -124,7 +124,9 @@ size, but one of the goals is to keep it under 1000 SLOC no matter what.
- Why AWK?
Because the current AWK gaming scene is rather poor (besides a handful of GAWK-specific games), and it is an interesting challenge to port such a title to an environment requiring nothing except a bare kernel and BusyBox to play it.
Because the current AWK gaming scene is rather poor (besides a handful of some
GAWK-specific games), and it is an interesting challenge to port such a title
to an environment requiring nothing except a bare kernel and BusyBox to play.
- Why did you keep the cheating commands present in the original?